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C#
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2025-06-07 17:43:34 +08:00
using System;
using System.Collections.Generic;
using UnityEngine;
namespace FairyGUI
{
/// <summary>
/// 长按手势。当按下一定时间后(duration)派发onAction如果once为false则间隔duration时间持续派发onAction直到手指释放。
/// </summary>
public class LongPressGesture : EventDispatcher
{
/// <summary>
///
/// </summary>
public GObject host { get; private set; }
/// <summary>
/// 当手指按下时派发该事件。
/// </summary>
public EventListener onBegin { get; private set; }
/// <summary>
/// 手指离开屏幕时派发该事件。
/// </summary>
public EventListener onEnd { get; private set; }
/// <summary>
/// 当手指按下后一段时间后派发该事件。并且在手指离开前按一定周期派发该事件。
/// </summary>
public EventListener onAction { get; private set; }
/// <summary>
/// 第一次派发事件的触发时间。单位秒
/// </summary>
public float trigger;
/// <summary>
/// 派发onAction事件的时间间隔。单位秒。
/// </summary>
public float interval;
/// <summary>
/// 如果为真则onAction再一次按下释放过程只派发一次。如果为假则每隔duration时间派发一次。
/// </summary>
public bool once;
/// <summary>
/// 手指按住后,移动超出此半径范围则手势停止。
/// </summary>
public int holdRangeRadius;
Vector2 _startPoint;
bool _started;
int _touchId;
public static float TRIGGER = 1.5f;
public static float INTERVAL = 1f;
public LongPressGesture(GObject host)
{
this.host = host;
trigger = TRIGGER;
interval = INTERVAL;
holdRangeRadius = 50;
Enable(true);
onBegin = new EventListener(this, "onLongPressBegin");
onEnd = new EventListener(this, "onLongPressEnd");
onAction = new EventListener(this, "onLongPressAction");
}
public void Dispose()
{
Enable(false);
host = null;
}
public void Enable(bool value)
{
if (value)
{
if (host == GRoot.inst)
{
Stage.inst.onTouchBegin.Add(__touchBegin);
Stage.inst.onTouchEnd.Add(__touchEnd);
}
else
{
host.onTouchBegin.Add(__touchBegin);
host.onTouchEnd.Add(__touchEnd);
}
}
else
{
if (host == GRoot.inst)
{
Stage.inst.onTouchBegin.Remove(__touchBegin);
Stage.inst.onTouchEnd.Remove(__touchEnd);
}
else
{
host.onTouchBegin.Remove(__touchBegin);
host.onTouchEnd.Remove(__touchEnd);
}
Timers.inst.Remove(__timer);
}
}
public void Cancel()
{
Timers.inst.Remove(__timer);
_started = false;
}
void __touchBegin(EventContext context)
{
InputEvent evt = context.inputEvent;
_startPoint = host.GlobalToLocal(new Vector2(evt.x, evt.y));
_started = false;
_touchId = evt.touchId;
Timers.inst.Add(trigger, 1, __timer);
context.CaptureTouch();
}
void __timer(object param)
{
Vector2 pt = host.GlobalToLocal(Stage.inst.GetTouchPosition(_touchId));
if (Mathf.Pow(pt.x - _startPoint.x, 2) + Mathf.Pow(pt.y - _startPoint.y, 2) > Mathf.Pow(holdRangeRadius, 2))
{
Timers.inst.Remove(__timer);
return;
}
if (!_started)
{
_started = true;
onBegin.Call();
if (!once)
Timers.inst.Add(interval, 0, __timer);
}
onAction.Call();
}
void __touchEnd(EventContext context)
{
Timers.inst.Remove(__timer);
if (_started)
{
_started = false;
onEnd.Call();
}
}
}
}