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C#
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2025-06-07 17:43:34 +08:00
using System.Collections.Generic;
using UnityEngine;
namespace FairyGUI
{
/// <summary>
///
/// </summary>
public class Shape : DisplayObject
{
/// <summary>
///
/// </summary>
public Shape()
{
CreateGameObject("Shape");
graphics = new NGraphics(gameObject);
graphics.texture = NTexture.Empty;
graphics.meshFactory = null;
}
/// <summary>
///
/// </summary>
public Color color
{
get
{
return graphics.color;
}
set
{
graphics.color = value;
graphics.SetMeshDirty();
}
}
/// <summary>
///
/// </summary>
/// <param name="lineSize"></param>
/// <param name="lineColor"></param>
/// <param name="fillColor"></param>
public void DrawRect(float lineSize, Color lineColor, Color fillColor)
{
RectMesh mesh = graphics.GetMeshFactory<RectMesh>();
mesh.lineWidth = lineSize;
mesh.lineColor = lineColor;
mesh.fillColor = null;
mesh.colors = null;
graphics.color = fillColor;
graphics.SetMeshDirty();
}
/// <summary>
///
/// </summary>
/// <param name="lineSize"></param>
/// <param name="colors"></param>
public void DrawRect(float lineSize, Color32[] colors)
{
RectMesh mesh = graphics.GetMeshFactory<RectMesh>();
mesh.lineWidth = lineSize;
mesh.colors = colors;
graphics.SetMeshDirty();
}
/// <summary>
///
/// </summary>
/// <param name="lineSize"></param>
/// <param name="lineColor"></param>
/// <param name="fillColor"></param>
/// <param name="topLeftRadius"></param>
/// <param name="topRightRadius"></param>
/// <param name="bottomLeftRadius"></param>
/// <param name="bottomRightRadius"></param>
public void DrawRoundRect(float lineSize, Color lineColor, Color fillColor,
float topLeftRadius, float topRightRadius, float bottomLeftRadius, float bottomRightRadius)
{
RoundedRectMesh mesh = graphics.GetMeshFactory<RoundedRectMesh>();
mesh.lineWidth = lineSize;
mesh.lineColor = lineColor;
mesh.fillColor = null;
mesh.topLeftRadius = topLeftRadius;
mesh.topRightRadius = topRightRadius;
mesh.bottomLeftRadius = bottomLeftRadius;
mesh.bottomRightRadius = bottomRightRadius;
graphics.color = fillColor;
graphics.SetMeshDirty();
}
/// <summary>
///
/// </summary>
/// <param name="fillColor"></param>
public void DrawEllipse(Color fillColor)
{
EllipseMesh mesh = graphics.GetMeshFactory<EllipseMesh>();
mesh.lineWidth = 0;
mesh.startDegree = 0;
mesh.endDegreee = 360;
mesh.fillColor = null;
mesh.centerColor = null;
graphics.color = fillColor;
graphics.SetMeshDirty();
}
/// <summary>
///
/// </summary>
/// <param name="lineSize"></param>
/// <param name="centerColor"></param>
/// <param name="lineColor"></param>
/// <param name="fillColor"></param>
/// <param name="startDegree"></param>
/// <param name="endDegree"></param>
public void DrawEllipse(float lineSize, Color centerColor, Color lineColor, Color fillColor, float startDegree, float endDegree)
{
EllipseMesh mesh = graphics.GetMeshFactory<EllipseMesh>();
mesh.lineWidth = lineSize;
if (centerColor.Equals(fillColor))
mesh.centerColor = null;
else
mesh.centerColor = centerColor;
mesh.lineColor = lineColor;
mesh.fillColor = null;
mesh.startDegree = startDegree;
mesh.endDegreee = endDegree;
graphics.color = fillColor;
graphics.SetMeshDirty();
}
/// <summary>
///
/// </summary>
/// <param name="points"></param>
/// <param name="fillColor"></param>
public void DrawPolygon(IList<Vector2> points, Color fillColor)
{
PolygonMesh mesh = graphics.GetMeshFactory<PolygonMesh>();
mesh.points.Clear();
mesh.points.AddRange(points);
mesh.fillColor = null;
mesh.colors = null;
graphics.color = fillColor;
graphics.SetMeshDirty();
}
/// <summary>
///
/// </summary>
/// <param name="points"></param>
/// <param name="colors"></param>
public void DrawPolygon(IList<Vector2> points, Color32[] colors)
{
PolygonMesh mesh = graphics.GetMeshFactory<PolygonMesh>();
mesh.points.Clear();
mesh.points.AddRange(points);
mesh.fillColor = null;
mesh.colors = colors;
graphics.SetMeshDirty();
}
/// <summary>
///
/// </summary>
/// <param name="points"></param>
/// <param name="fillColor"></param>
/// <param name="lineSize"></param>
/// <param name="lineColor"></param>
public void DrawPolygon(IList<Vector2> points, Color fillColor, float lineSize, Color lineColor)
{
PolygonMesh mesh = graphics.GetMeshFactory<PolygonMesh>();
mesh.points.Clear();
mesh.points.AddRange(points);
mesh.fillColor = null;
mesh.lineWidth = lineSize;
mesh.lineColor = lineColor;
mesh.colors = null;
graphics.color = fillColor;
graphics.SetMeshDirty();
}
/// <summary>
///
/// </summary>
/// <param name="sides"></param>
/// <param name="lineSize"></param>
/// <param name="centerColor"></param>
/// <param name="lineColor"></param>
/// <param name="fillColor"></param>
/// <param name="rotation"></param>
/// <param name="distances"></param>
public void DrawRegularPolygon(int sides, float lineSize, Color centerColor, Color lineColor, Color fillColor, float rotation, float[] distances)
{
RegularPolygonMesh mesh = graphics.GetMeshFactory<RegularPolygonMesh>();
mesh.sides = sides;
mesh.lineWidth = lineSize;
mesh.centerColor = centerColor;
mesh.lineColor = lineColor;
mesh.fillColor = null;
mesh.rotation = rotation;
mesh.distances = distances;
graphics.color = fillColor;
graphics.SetMeshDirty();
}
/// <summary>
///
/// </summary>
public void Clear()
{
graphics.meshFactory = null;
}
/// <summary>
///
/// </summary>
public bool isEmpty
{
get { return graphics.meshFactory == null; }
}
protected override DisplayObject HitTest()
{
if (graphics.meshFactory == null)
return null;
Vector2 localPoint = WorldToLocal(HitTestContext.worldPoint, HitTestContext.direction);
IHitTest ht = graphics.meshFactory as IHitTest;
if (ht != null)
return ht.HitTest(_contentRect, localPoint) ? this : null;
else if (_contentRect.Contains(localPoint))
return this;
else
return null;
}
}
}