170 lines
4.9 KiB
C#
170 lines
4.9 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace FairyGUI
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{
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/// <summary>
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/// 手指反向操作的手势。
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/// </summary>
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public class RotationGesture : EventDispatcher
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{
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/// <summary>
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///
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/// </summary>
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public GObject host { get; private set; }
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/// <summary>
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/// 当两个手指开始呈反向操作时派发该事件。
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/// </summary>
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public EventListener onBegin { get; private set; }
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/// <summary>
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/// 当其中一个手指离开屏幕时派发该事件。
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/// </summary>
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public EventListener onEnd { get; private set; }
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/// <summary>
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/// 当手势动作时派发该事件。
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/// </summary>
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public EventListener onAction { get; private set; }
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/// <summary>
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/// 总共旋转的角度。
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/// </summary>
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public float rotation;
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/// <summary>
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/// 从上次通知后的改变量。
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/// </summary>
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public float delta;
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/// <summary>
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/// 是否把变化量强制为整数。默认true。
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/// </summary>
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public bool snapping;
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Vector2 _startVector;
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float _lastRotation;
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int[] _touches;
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bool _started;
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bool _touchBegan;
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public RotationGesture(GObject host)
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{
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this.host = host;
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Enable(true);
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_touches = new int[2];
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snapping = true;
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onBegin = new EventListener(this, "onRotationBegin");
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onEnd = new EventListener(this, "onRotationEnd");
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onAction = new EventListener(this, "onRotationAction");
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}
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public void Dispose()
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{
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Enable(false);
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host = null;
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}
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public void Enable(bool value)
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{
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if (value)
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{
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if (host == GRoot.inst)
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{
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Stage.inst.onTouchBegin.Add(__touchBegin);
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Stage.inst.onTouchMove.Add(__touchMove);
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Stage.inst.onTouchEnd.Add(__touchEnd);
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}
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else
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{
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host.onTouchBegin.Add(__touchBegin);
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host.onTouchMove.Add(__touchMove);
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host.onTouchEnd.Add(__touchEnd);
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}
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}
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else
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{
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_started = false;
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_touchBegan = false;
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if (host == GRoot.inst)
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{
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Stage.inst.onTouchBegin.Remove(__touchBegin);
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Stage.inst.onTouchMove.Remove(__touchMove);
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Stage.inst.onTouchEnd.Remove(__touchEnd);
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}
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else
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{
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host.onTouchBegin.Remove(__touchBegin);
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host.onTouchMove.Remove(__touchMove);
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host.onTouchEnd.Remove(__touchEnd);
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}
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}
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}
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void __touchBegin(EventContext context)
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{
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if (Stage.inst.touchCount == 2)
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{
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if (!_started && !_touchBegan)
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{
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_touchBegan = true;
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Stage.inst.GetAllTouch(_touches);
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Vector2 pt1 = host.GlobalToLocal(Stage.inst.GetTouchPosition(_touches[0]));
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Vector2 pt2 = host.GlobalToLocal(Stage.inst.GetTouchPosition(_touches[1]));
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_startVector = pt1 - pt2;
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context.CaptureTouch();
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}
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}
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}
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void __touchMove(EventContext context)
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{
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if (!_touchBegan || Stage.inst.touchCount != 2)
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return;
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InputEvent evt = context.inputEvent;
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Vector2 pt1 = host.GlobalToLocal(Stage.inst.GetTouchPosition(_touches[0]));
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Vector2 pt2 = host.GlobalToLocal(Stage.inst.GetTouchPosition(_touches[1]));
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Vector2 vec = pt1 - pt2;
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float rot = Mathf.Rad2Deg * ((Mathf.Atan2(vec.y, vec.x) - Mathf.Atan2(_startVector.y, _startVector.x)));
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if (snapping)
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{
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rot = Mathf.Round(rot);
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if (rot == 0)
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return;
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}
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if (!_started && rot > 5)
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{
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_started = true;
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rotation = 0;
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_lastRotation = 0;
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onBegin.Call(evt);
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}
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if (_started)
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{
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delta = rot - _lastRotation;
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_lastRotation = rot;
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this.rotation += delta;
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onAction.Call(evt);
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}
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}
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void __touchEnd(EventContext context)
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{
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_touchBegan = false;
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if (_started)
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{
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_started = false;
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onEnd.Call(context.inputEvent);
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}
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}
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}
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}
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