407 lines
14 KiB
C#
407 lines
14 KiB
C#
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//using Codice.CM.Common;
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using UnityEngine;
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using UnityEngine.UI;
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public class Common_PropItem : UIMonoBase
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{
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[SerializeField]
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public Image img_icon;
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[SerializeField]
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private Image img_di;
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[SerializeField]
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public Text tx_num;
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[SerializeField]
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private Transform img_star;
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[SerializeField]
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private GameObject go_fragmentItem;
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[SerializeField]
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public GameObject btn_add;
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[SerializeField]
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public GameObject go_select;
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[SerializeField]
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public GameObject go_line;
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[SerializeField]
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public Image img_runeDi;
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[SerializeField]
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public Image img_zhenBg;
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[SerializeField]
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public Image img_zhen;
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[SerializeField]
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public Text tx_cornerMark_rt; //右上角标
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[SerializeField]
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private GameObject go_equiped;
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[SerializeField]
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public GameObject go_redPoint;
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/// <summary>
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/// 显示奖励道具
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/// </summary>
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public void SetItem_NotTips(RewardItemData rewardItem)
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{
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//SetItem(RewardUtil.ParseItemData(rewardItem), false);
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}
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/// <summary>
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/// 显示奖励道具
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/// </summary>
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public void SetItem(RewardItemData rewardItem)
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{
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// SetItem(RewardUtil.ParseItemData(rewardItem));
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}
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/// <summary>
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/// 显示奖励道具(带是否已领取)
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/// </summary>
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public void SetItem(RewardItemData rewardItem, bool isReward)
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{
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//SetItem(RewardUtil.ParseItemData(rewardItem));
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go_line.SetActive(isReward);
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}
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/// <summary>
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/// 显示奖励道具
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/// </summary>
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public void SetItem(ParseRewardItem rewItemData, bool isShowTips = true)
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{
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// if (isShowTips)
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// EventClick(gameObject, (e) => UITool.OpenPropTips(rewItemData.itemId));
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//
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// RewardUtil.SetSprite_Quality_Prop(img_di, rewItemData.quality);
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// //img_di.SetSprite_Quality_Prop((PropQuality)rewItemData.quality);
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// //img_icon.SetSprite_Icon(rewItemData.icon);
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// SetItemImgIcon(rewItemData.itemId);
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// GlobalUtil.ShowSart(img_star, rewItemData.star);
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// if (rewItemData.type == RewardType.Hero)
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// tx_num.text = $"lv.1";
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// else
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// tx_num.text = $"x{GlobalUtil.SetFormatNum(rewItemData.count)}";
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// tx_num.transform.parent.gameObject.SetActive(true);
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//
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// ShowClans(rewItemData.itemId);
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}
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// /// <summary>
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// /// 显示道具--边框+icon+星数
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// /// </summary>
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// public void SetItem(int itemId)
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// {
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// SetItemImgIcon(itemId);
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// RewardUtil.SetSprite_Quality_Prop(img_di, Game.backpack.GetQuality(itemId));
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// //img_di.SetSprite_Quality_Prop(Game.backpack.GetQuality(itemId));
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// tx_num.transform.parent.gameObject.SetActive(false);
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// GlobalUtil.ShowSart(img_star, Game.backpack.GetStarByInt(itemId));
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// }
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/// <summary>
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/// 背包显示 道具、装备、铭文、材料
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/// </summary>
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/// <param name="item"></param>
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// public void SetItem_Backpack(BackpackItem item, bool isEquip = false)
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// {
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// SetItem(item);
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// go_redPoint?.SetActive(false);
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// switch (Game.backpack.GetCategoryI(item.itemId))
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// {
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// //符文显示数量1、已装备
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// case (int)ItemType.Rune:
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// tx_num.transform.parent.gameObject.SetActive(true);
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// break;
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// //碎片显示红点
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// case (int)ItemType.Fragment:
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// var cfg = Config_DebrisItem.GetItem(item.itemId);
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// go_redPoint?.SetActive(RedPointUtils.GetDebrisShowRed(cfg, item.count));
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// break;
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// }
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//
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// this.go_equiped.SetActive(isEquip);
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// }
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/// <summary>
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/// 显示道具
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/// </summary>
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/// <param name="item"></param>
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public void SetItem(BackpackItem item)
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{
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// UIEvent.Get(gameObject).onClick = (e) => UITool.OpenTips_propId(item);
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// img_icon.gameObject.SetActive(false);
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// //img_icon.SetSprite_Icon(Game.backpack.GetIcon(item.propId));
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// SetItemImgIcon(item.itemId);
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// RewardUtil.SetSprite_Quality_Prop(img_di, Game.backpack.GetQuality(item.itemId));
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// //img_di.SetSprite_Quality_Prop(Game.backpack.GetQuality(item.itemId));
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// tx_num.SetText_Count(item.count);
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// tx_num.transform.parent.gameObject.SetActive(true);
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//
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// GlobalUtil.ShowSart(img_star, Game.backpack.GetStarByInt(item.itemId));
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//
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// tx_cornerMark_rt.gameObject.SetActive(false);
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// switch (Game.backpack.GetCategoryI(item.itemId))
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// {
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// case (int)ItemType.Rune:
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// var runeItem = item as BackpackItem_Rune;
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// var runeCfg = Config_RuneItem.GetItem(item.itemId);
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// tx_num.transform.parent.gameObject.SetActive(false);
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// tx_cornerMark_rt.gameObject.SetActive(runeItem.strengthen_level > 0);
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// tx_cornerMark_rt.text = "+" + runeItem.strengthen_level;
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// GlobalUtil.ShowSart(img_star, runeCfg.colour);
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// break;
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// }
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// ShowClans(item.itemId);
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}
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/// <summary>
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/// 显示奖励消耗
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/// </summary>
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public void SetItem_Consume(RewardItemData rewardItem)
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{
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// SetItem_Consume(RewardUtil.ParseItemData(rewardItem));
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}
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/// <summary>
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/// 显示道具消耗
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/// </summary>
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public void SetItem_Consume(ParseRewardItem rewItemData)
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{
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//
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// UIEvent.Get(gameObject).onClick = (e) => UITool.OpenPropTips(rewItemData.itemId);
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RewardUtil.SetSprite_Quality_Prop(img_di, rewItemData.quality);
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//img_di.SetSprite_Quality_Prop((PropQuality)rewItemData.quality);
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//img_icon.SetSprite_Icon(rewItemData.icon);
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// SetItemImgIcon(rewItemData.itemId);
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GlobalUtil.ShowSart(img_star, rewItemData.star);
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var backItem = Game.backpack.GetItem(rewItemData.itemId);
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if (backItem == null)
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SetItem_Count(0, rewItemData.count);
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else
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SetItem_Count(backItem.count, rewItemData.count);
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// ShowClans(rewItemData.itemId);
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}
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/// <summary>
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/// 显示金币消耗
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/// 数量显示不同 cur/num
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/// </summary>
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public void SetItem_Money(int type, int count)
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{
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// var itemCfg = Config_FakeItem.GetItem(Config_Coin.GetItem_Safe(type).showItemId);
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// UIEvent.Get(gameObject).onClick = (e) => UITool.OpenPropTips(itemCfg.itemId);
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// RewardUtil.SetSprite_Quality_Prop(img_di, itemCfg.colour);
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//img_di.SetSprite_Quality_Prop((PropQuality)itemCfg.colour);
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//img_icon.SetSprite_Icon(itemCfg.img);
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// SetItemImgIcon(itemCfg.itemId);
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// GlobalUtil.ShowSart(img_star, 0);
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//SetItem_Count(Game.token.GetTokenCount(type), count);
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}
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/// <summary>
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/// 战斗内,显示奖励道具。
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/// 有差异的规则:
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/// 1,非英雄类,隐藏星级和等级显示。
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/// 2,不显示数量,数量在其他ui显示。
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/// </summary>
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public void SetItem_Fight(ParseRewardItem rewItemData)
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{
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//UIEvent.Get(gameObject).onClick = (e) => UITool.OpenPropTips(rewItemData.itemId);
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RewardUtil.SetSprite_Quality_Prop(img_di, rewItemData.quality);
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//img_di.SetSprite_Quality_Prop((PropQuality)rewItemData.quality);
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//img_icon.SetSprite_Icon(rewItemData.icon);
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// SetItemImgIcon(rewItemData.itemId);
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GlobalUtil.ShowSart(img_star, rewItemData.star);
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if (rewItemData.type == RewardType.Hero)
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{
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tx_num.transform.parent.gameObject.SetActive(true);
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tx_num.text = $"lv.1";
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}
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else
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{
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tx_num.transform.parent.gameObject.SetActive(false);
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//tx_num.text = $"+{rewItemData.count}";
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}
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// ShowClans(rewItemData.itemId);
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}
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/// <summary>
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/// 根据人物外观设置自己的人物Item
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/// </summary>
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/// <param name="rewItemData"></param>
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public void SetHero(FashionData data)
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{
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// var heroCfg = ConfigBase_Hero_Monster.GetItem(data.tankTpId);
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RewardUtil.SetSprite_Quality_Prop(img_di, data.tankColour);
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if (go_fragmentItem != null)
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go_fragmentItem.SetActive(false);
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img_icon.gameObject.SetActive(true);
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// SetItemImgIcon(heroCfg.item_icon);
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// GlobalUtil.ShowSart(img_star, data.tankStar);
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//if (rewItemData.type == RewardType.Hero)
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//{
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// tx_num.transform.parent.gameObject.SetActive(true);
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// tx_num.text = $"lv.1";
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//}
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//else
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//{
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// tx_num.transform.parent.gameObject.SetActive(false);
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//}
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//ShowClans(rewItemData.itemId);
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}
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/// <summary>
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/// 升级材料显示
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/// </summary>
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public void SetItem_UpLevel(int propId, int count, bool isRed)
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{
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img_icon.gameObject.SetActive(false);
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//img_icon.SetSprite_Icon(Game.backpack.GetIcon(propId));
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//SetItemImgIcon(propId);
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// RewardUtil.SetSprite_Quality_Prop(img_di, Game.backpack.GetQuality(propId));
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//img_di.SetSprite_Quality_Prop(Game.backpack.GetQuality(propId));
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tx_num.SetText_Count(count);
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if (isRed)
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tx_num.color = new Color32(255, 70, 70, 255);
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else
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tx_num.color = new Color32(239, 224, 213, 255);
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// UIEvent.Get(gameObject).onClick = (e) => UITool.OpenPropTips(propId);
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tx_num.transform.parent.gameObject.SetActive(true);
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// GlobalUtil.ShowSart(img_star, Game.backpack.GetStarByInt(propId));
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}
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/// <summary>
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/// 材料Icon 显示
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/// </summary>
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// public void SetItem(ParseRewardItem item, int myCount, int count)
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// {
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// img_icon.gameObject.SetActive(false);
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// //img_icon.SetSprite_Icon(item.icon);
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// SetItemImgIcon(item.itemId);
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// RewardUtil.SetSprite_Quality_Prop(img_di, item.quality);
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// //img_di.SetSprite_Quality_Prop((PropQuality)item.quality);
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//
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// SetItem_Count(myCount, count);
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//
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// GlobalUtil.ShowSart(img_star, 0);
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//
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// ShowClans(item.itemId);
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// }
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void SetItem_Count(int myCount, int count)
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{
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tx_num.transform.parent.gameObject.SetActive(true);
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if (myCount < count)
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tx_num.text = $"<color=#FF4646>{GlobalUtil.SetFormatNum(myCount)}</color>/{GlobalUtil.SetFormatNum(count)}";
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else
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tx_num.text = $"{GlobalUtil.SetFormatNum(myCount)}/{GlobalUtil.SetFormatNum(count)}";
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//tx_num.color = new Color32(255, 238, 145, 255);
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tx_num.color = new Color32(239, 224, 213, 255);
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}
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// public void SetItemImgIcon(int id)
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// {
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// var icon = Game.backpack.GetIcon(id);
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// var type = Game.backpack.GetType(id);
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// var type2 = Game.backpack.GetCategoryII(id);
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// if (go_fragmentItem != null)
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// go_fragmentItem.SetActive(type == ItemType.Fragment);
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// img_icon.gameObject.SetActive(type != ItemType.Fragment);
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//
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// if (img_runeDi != null)
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// img_runeDi.gameObject.SetActive(type == ItemType.Rune);
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// if (type == ItemType.Fragment)
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// {
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// if (go_fragmentItem != null)
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// RewardUtil.SetSprite_Icon(go_fragmentItem.transform.Find("mask/icon").GetComponent<Image>(), icon);
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// //go_fragmentItem.transform.Find("mask/icon").GetComponent<Image>().SetSprite_Icon(icon);
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//
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// ShowClans(id);
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// }
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// else
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// {
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// if (type == ItemType.Rune)
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// {
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// if (img_runeDi != null)
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// {
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// var tuple = BackpackConst.RuneItemDi[(ItemTypeII)type2];
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// img_runeDi.transform.localEulerAngles = new Vector3(0, 0, tuple.Item1);
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// img_runeDi.rectTransform.anchoredPosition = new Vector3(tuple.Item2, tuple.Item3, 0);
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//
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// var runeCfg = Config_RuneItem.GetItem(id);
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// RewardUtil.SetSprite_Icon(img_runeDi, runeCfg.frame);
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// }
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//
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// }
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// RewardUtil.SetSprite_Icon(img_icon, icon);
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// }
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// }
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/// <summary>
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/// 编队Icon 显示
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/// </summary>
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// public void SetItem_Camp(FashionData data)
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// {
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// var cfg = ConfigBase_Hero_Monster.GetItem(data.tankTpId);
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// var itemCfg = ConfigBase_Item.GetItem(cfg.item_icon);
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// RewardUtil.SetSprite_Icon(img_icon, itemCfg.img);
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// RewardUtil.SetSprite_Quality_Prop(img_di, data.tankColour);
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// GlobalUtil.ShowSart(img_star, data.tankStar);
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// tx_cornerMark_rt.gameObject.SetActive(true);
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// tx_cornerMark_rt.text = string.Format("<color=#FFFFFF>{0}</color>", data.tankLv);
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// go_fragmentItem.SetActive(false);
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// }
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// public void SetRune(int itemId, int strengthLevel)
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|
// {
|
|||
|
// var cfg = ConfigBase_Item.GetItem(itemId);
|
|||
|
// SetItemImgIcon(itemId);
|
|||
|
// RewardUtil.SetSprite_Quality_Prop(img_di, cfg.colour);
|
|||
|
// GlobalUtil.ShowSart(img_star, strengthLevel);
|
|||
|
// }
|
|||
|
|
|||
|
// public void ShowClans(int itemId)
|
|||
|
// {
|
|||
|
// img_zhen?.gameObject.SetActive(false);
|
|||
|
// img_zhenBg?.gameObject.SetActive(false);
|
|||
|
// if (img_zhen != null)
|
|||
|
// switch (Game.backpack.GetCategoryI(itemId))
|
|||
|
// {
|
|||
|
// case (int)ItemType.Fragment:
|
|||
|
// var cfg = Config_DebrisItem.GetItem(itemId);
|
|||
|
// if (cfg.tankClans > 0)
|
|||
|
// {
|
|||
|
// RewardUtil.SetSprite_CardClans(img_zhen, cfg.tankClans);
|
|||
|
// RewardUtil.SetSprite_CardClansBg(img_zhenBg, cfg.tankClans);
|
|||
|
// img_zhen?.gameObject.SetActive(true);
|
|||
|
// img_zhenBg?.gameObject.SetActive(true);
|
|||
|
// }
|
|||
|
// break;
|
|||
|
// }
|
|||
|
// }
|
|||
|
}
|