569 lines
68 KiB
C#
Raw Normal View History

2025-06-07 17:43:34 +08:00
using System.Collections.Generic;
public class AOTGenericReferences : UnityEngine.MonoBehaviour
{
// {{ AOT assemblies
public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
{
"Common.dll",
"LitJson.dll",
"System.Core.dll",
"UniTask.dll",
"UnityEngine.CoreModule.dll",
"YooAsset.dll",
"mscorlib.dll",
};
// }}
// {{ constraint implement type
// }}
// {{ AOT generic types
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AtlasManager.<LoadPoker>d__0,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<AtlasManager.<LoadPokerBei>d__1,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Framework.<Init>d__45>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<GameManager.<OnConnectHttpServerAsync>d__11>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<GameManager.<OnLoginMidAsync>d__7>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HttpRequestManager.<Get>d__0,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HttpRequestManager.<Get>d__2,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HttpRequestManager.<LoadImage>d__3,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HttpRequestManager.<Post>d__1,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ImageExtension.<SetAtlasSprite>d__9>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ResManager.<LoadAssetAsync>d__8<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ResManager.<LoadAssetHandle>d__17<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ResManager.<LoadAtlas>d__13,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ResManager.<LoadAtlas>d__14>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<ResManager.<LoadAtlas_SetImg>d__15>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<TransformExtension.<ForParent_Async>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIChildPanelBase.<OpenPanel>d__1>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIChildPanelBase.<OpenPanel>d__3>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<CreatePanelByChild>d__22<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<CreatePanelByChild>d__24,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<OpenPanel>d__18<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<OpenPanel>d__19<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<OpenPanel>d__25,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<OpenPanel>d__26,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<OpenPanel_JsonUI>d__28<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIPanelBase.<CreatePanelByChild>d__6<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIPanelBase.<CreatePanelByChild>d__7<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIPanelBase.<CreatePanelByChild>d__9,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIPanelBase.<LoadPanel>d__5,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIRootPanelBase.<OpenPanel>d__13>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AtlasManager.<LoadPoker>d__0,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<AtlasManager.<LoadPokerBei>d__1,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Framework.<Init>d__45>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<GameManager.<OnConnectHttpServerAsync>d__11>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<GameManager.<OnLoginMidAsync>d__7>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HttpRequestManager.<Get>d__0,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HttpRequestManager.<Get>d__2,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HttpRequestManager.<LoadImage>d__3,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HttpRequestManager.<Post>d__1,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ImageExtension.<SetAtlasSprite>d__9>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ResManager.<LoadAssetAsync>d__8<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ResManager.<LoadAssetHandle>d__17<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ResManager.<LoadAtlas>d__13,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ResManager.<LoadAtlas>d__14>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<ResManager.<LoadAtlas_SetImg>d__15>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<TransformExtension.<ForParent_Async>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIChildPanelBase.<OpenPanel>d__1>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIChildPanelBase.<OpenPanel>d__3>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<CreatePanelByChild>d__22<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<CreatePanelByChild>d__24,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<OpenPanel>d__18<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<OpenPanel>d__19<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<OpenPanel>d__25,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<OpenPanel>d__26,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<OpenPanel_JsonUI>d__28<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIPanelBase.<CreatePanelByChild>d__6<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIPanelBase.<CreatePanelByChild>d__7<object>,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIPanelBase.<CreatePanelByChild>d__9,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIPanelBase.<LoadPanel>d__5,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIRootPanelBase.<OpenPanel>d__13>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>
// Cysharp.Threading.Tasks.CompilerServices.IStateMachineRunnerPromise<object>
// Cysharp.Threading.Tasks.ITaskPoolNode<object>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.IUniTaskSource<object>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.UniTask.Awaiter<object>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<object>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<object>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,object>>
// Cysharp.Threading.Tasks.UniTask<object>
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Cysharp.Threading.Tasks.AsyncUnit>
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<object>
// System.Action<UnityEngine.Vector2>
// System.Action<byte>
// System.Action<int>
// System.Action<long>
// System.Action<object,int>
// System.Action<object,object>
// System.Action<object,short>
// System.Action<object>
// System.Collections.Generic.ArraySortHelper<int>
// System.Collections.Generic.ArraySortHelper<long>
// System.Collections.Generic.ArraySortHelper<object>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Collections.Generic.Comparer<System.ValueTuple<byte,object>>
// System.Collections.Generic.Comparer<byte>
// System.Collections.Generic.Comparer<int>
// System.Collections.Generic.Comparer<long>
// System.Collections.Generic.Comparer<object>
// System.Collections.Generic.Dictionary.Enumerator<int,object>
// System.Collections.Generic.Dictionary.Enumerator<long,long>
// System.Collections.Generic.Dictionary.Enumerator<long,object>
// System.Collections.Generic.Dictionary.Enumerator<object,object>
// System.Collections.Generic.Dictionary.Enumerator<sbyte,object>
// System.Collections.Generic.Dictionary.Enumerator<ushort,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,long>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<long,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<sbyte,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<ushort,object>
// System.Collections.Generic.Dictionary.KeyCollection<int,object>
// System.Collections.Generic.Dictionary.KeyCollection<long,long>
// System.Collections.Generic.Dictionary.KeyCollection<long,object>
// System.Collections.Generic.Dictionary.KeyCollection<object,object>
// System.Collections.Generic.Dictionary.KeyCollection<sbyte,object>
// System.Collections.Generic.Dictionary.KeyCollection<ushort,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,long>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<long,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<sbyte,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<ushort,object>
// System.Collections.Generic.Dictionary.ValueCollection<int,object>
// System.Collections.Generic.Dictionary.ValueCollection<long,long>
// System.Collections.Generic.Dictionary.ValueCollection<long,object>
// System.Collections.Generic.Dictionary.ValueCollection<object,object>
// System.Collections.Generic.Dictionary.ValueCollection<sbyte,object>
// System.Collections.Generic.Dictionary.ValueCollection<ushort,object>
// System.Collections.Generic.Dictionary<int,object>
// System.Collections.Generic.Dictionary<long,long>
// System.Collections.Generic.Dictionary<long,object>
// System.Collections.Generic.Dictionary<object,object>
// System.Collections.Generic.Dictionary<sbyte,object>
// System.Collections.Generic.Dictionary<ushort,object>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,object>>
// System.Collections.Generic.EqualityComparer<byte>
// System.Collections.Generic.EqualityComparer<int>
// System.Collections.Generic.EqualityComparer<long>
// System.Collections.Generic.EqualityComparer<object>
// System.Collections.Generic.EqualityComparer<sbyte>
// System.Collections.Generic.EqualityComparer<ushort>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,long>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<long,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<sbyte,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ushort,object>>
// System.Collections.Generic.ICollection<int>
// System.Collections.Generic.ICollection<long>
// System.Collections.Generic.ICollection<object>
// System.Collections.Generic.IComparer<int>
// System.Collections.Generic.IComparer<long>
// System.Collections.Generic.IComparer<object>
// System.Collections.Generic.IDictionary<object,LitJson.ArrayMetadata>
// System.Collections.Generic.IDictionary<object,LitJson.ObjectMetadata>
// System.Collections.Generic.IDictionary<object,LitJson.PropertyMetadata>
// System.Collections.Generic.IDictionary<object,object>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,long>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<long,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<sbyte,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ushort,object>>
// System.Collections.Generic.IEnumerable<int>
// System.Collections.Generic.IEnumerable<long>
// System.Collections.Generic.IEnumerable<object>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,long>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<long,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<sbyte,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ushort,object>>
// System.Collections.Generic.IEnumerator<int>
// System.Collections.Generic.IEnumerator<long>
// System.Collections.Generic.IEnumerator<object>
// System.Collections.Generic.IEqualityComparer<int>
// System.Collections.Generic.IEqualityComparer<long>
// System.Collections.Generic.IEqualityComparer<object>
// System.Collections.Generic.IEqualityComparer<sbyte>
// System.Collections.Generic.IEqualityComparer<ushort>
// System.Collections.Generic.IList<int>
// System.Collections.Generic.IList<long>
// System.Collections.Generic.IList<object>
// System.Collections.Generic.KeyValuePair<int,object>
// System.Collections.Generic.KeyValuePair<long,long>
// System.Collections.Generic.KeyValuePair<long,object>
// System.Collections.Generic.KeyValuePair<object,object>
// System.Collections.Generic.KeyValuePair<sbyte,object>
// System.Collections.Generic.KeyValuePair<ushort,object>
// System.Collections.Generic.List.Enumerator<int>
// System.Collections.Generic.List.Enumerator<long>
// System.Collections.Generic.List.Enumerator<object>
// System.Collections.Generic.List<int>
// System.Collections.Generic.List<long>
// System.Collections.Generic.List<object>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,object>>
// System.Collections.Generic.ObjectComparer<byte>
// System.Collections.Generic.ObjectComparer<int>
// System.Collections.Generic.ObjectComparer<long>
// System.Collections.Generic.ObjectComparer<object>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,object>>
// System.Collections.Generic.ObjectEqualityComparer<byte>
// System.Collections.Generic.ObjectEqualityComparer<int>
// System.Collections.Generic.ObjectEqualityComparer<long>
// System.Collections.Generic.ObjectEqualityComparer<object>
// System.Collections.Generic.ObjectEqualityComparer<sbyte>
// System.Collections.Generic.ObjectEqualityComparer<ushort>
// System.Collections.Generic.Queue.Enumerator<object>
// System.Collections.Generic.Queue<object>
// System.Collections.Generic.Stack.Enumerator<object>
// System.Collections.Generic.Stack<object>
// System.Collections.ObjectModel.ReadOnlyCollection<int>
// System.Collections.ObjectModel.ReadOnlyCollection<long>
// System.Collections.ObjectModel.ReadOnlyCollection<object>
// System.Comparison<int>
// System.Comparison<long>
// System.Comparison<object>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Func<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Func<System.ValueTuple<byte,object>>
// System.Func<int>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Func<object,System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Func<object,System.ValueTuple<byte,object>>
// System.Func<object,int,Cysharp.Threading.Tasks.UniTask>
// System.Func<object,object>
// System.Func<object>
// System.Nullable<byte>
// System.Nullable<int>
// System.Nullable<long>
// System.Predicate<int>
// System.Predicate<long>
// System.Predicate<object>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable.ConfiguredValueTaskAwaiter<object>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable<object>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.TaskAwaiter<object>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ValueTaskAwaiter<object>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,object>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<object>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.Sources.IValueTaskSource<System.ValueTuple<byte,object>>
// System.Threading.Tasks.Sources.IValueTaskSource<object>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.Task<System.ValueTuple<byte,object>>
// System.Threading.Tasks.Task<object>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,object>>
// System.Threading.Tasks.TaskFactory<object>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<System.ValueTuple<byte,object>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask.<>c<object>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<System.ValueTuple<byte,object>>
// System.Threading.Tasks.ValueTask.ValueTaskSourceAsTask<object>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.Threading.Tasks.ValueTask<System.ValueTuple<byte,object>>
// System.Threading.Tasks.ValueTask<object>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>>
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,object>>>
// System.ValueTuple<byte,System.ValueTuple<byte,object>>
// System.ValueTuple<byte,object>
// UnityEngine.Events.InvokableCall<byte>
// UnityEngine.Events.InvokableCall<float>
// UnityEngine.Events.UnityAction<byte>
// UnityEngine.Events.UnityAction<float>
// UnityEngine.Events.UnityEvent<byte>
// UnityEngine.Events.UnityEvent<float>
// }}
public void RefMethods()
{
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Framework.<Init>d__45>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Framework.<Init>d__45&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GameManager.<OnLoginMidAsync>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GameManager.<OnLoginMidAsync>d__7&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,TransformExtension.<ForParent_Async>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,TransformExtension.<ForParent_Async>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,GameManager.<OnConnectHttpServerAsync>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,GameManager.<OnConnectHttpServerAsync>d__11&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ImageExtension.<SetAtlasSprite>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ImageExtension.<SetAtlasSprite>d__9&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ResManager.<LoadAtlas>d__14>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ResManager.<LoadAtlas>d__14&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ResManager.<LoadAtlas_SetImg>d__15>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ResManager.<LoadAtlas_SetImg>d__15&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIChildPanelBase.<OpenPanel>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIChildPanelBase.<OpenPanel>d__1&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIChildPanelBase.<OpenPanel>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIChildPanelBase.<OpenPanel>d__3&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIRootPanelBase.<OpenPanel>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIRootPanelBase.<OpenPanel>d__13&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIManager.<CreatePanelByChild>d__22<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIManager.<CreatePanelByChild>d__22<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIManager.<CreatePanelByChild>d__24>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIManager.<CreatePanelByChild>d__24&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIManager.<OpenPanel>d__19<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIManager.<OpenPanel>d__19<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIManager.<OpenPanel>d__26>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIManager.<OpenPanel>d__26&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AtlasManager.<LoadPoker>d__0>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AtlasManager.<LoadPoker>d__0&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,AtlasManager.<LoadPokerBei>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,AtlasManager.<LoadPokerBei>d__1&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ResManager.<LoadAtlas>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ResManager.<LoadAtlas>d__13&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIManager.<OpenPanel>d__18<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIManager.<OpenPanel>d__18<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIManager.<OpenPanel>d__25>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIManager.<OpenPanel>d__25&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIManager.<OpenPanel_JsonUI>d__28<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIManager.<OpenPanel_JsonUI>d__28<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIPanelBase.<CreatePanelByChild>d__6<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIPanelBase.<CreatePanelByChild>d__6<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIPanelBase.<CreatePanelByChild>d__7<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIPanelBase.<CreatePanelByChild>d__7<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIPanelBase.<CreatePanelByChild>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIPanelBase.<CreatePanelByChild>d__9&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIPanelBase.<LoadPanel>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIPanelBase.<LoadPanel>d__5&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,HttpRequestManager.<Get>d__0>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,HttpRequestManager.<Get>d__0&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,HttpRequestManager.<Get>d__2>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,HttpRequestManager.<Get>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter,HttpRequestManager.<Post>d__1>(Cysharp.Threading.Tasks.UnityAsyncExtensions.UnityWebRequestAsyncOperationAwaiter&,HttpRequestManager.<Post>d__1&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,HttpRequestManager.<LoadImage>d__3>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,HttpRequestManager.<LoadImage>d__3&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,ResManager.<LoadAssetAsync>d__8<object>>(System.Runtime.CompilerServices.TaskAwaiter&,ResManager.<LoadAssetAsync>d__8<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,ResManager.<LoadAssetHandle>d__17<object>>(System.Runtime.CompilerServices.TaskAwaiter&,ResManager.<LoadAssetHandle>d__17<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<FairyGuiManager.<Init>d__2>(FairyGuiManager.<Init>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Framework.<Init>d__45>(Framework.<Init>d__45&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GameManager.<InitAsync>d__5>(GameManager.<InitAsync>d__5&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GameManager.<OnConnectHttpServerAsync>d__11>(GameManager.<OnConnectHttpServerAsync>d__11&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<GameManager.<OnLoginMidAsync>d__7>(GameManager.<OnLoginMidAsync>d__7&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ImageExtension.<SetAtlasSprite>d__9>(ImageExtension.<SetAtlasSprite>d__9&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<PreloadManager.<Init>d__0>(PreloadManager.<Init>d__0&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ResManager.<Init>d__5>(ResManager.<Init>d__5&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ResManager.<LoadAtlas>d__14>(ResManager.<LoadAtlas>d__14&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<ResManager.<LoadAtlas_SetImg>d__15>(ResManager.<LoadAtlas_SetImg>d__15&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<TransformExtension.<ForParent_Async>d__2>(TransformExtension.<ForParent_Async>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIChildPanelBase.<OpenPanel>d__1>(UIChildPanelBase.<OpenPanel>d__1&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIChildPanelBase.<OpenPanel>d__3>(UIChildPanelBase.<OpenPanel>d__3&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIRootPanelBase.<OpenPanel>d__13>(UIRootPanelBase.<OpenPanel>d__13&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UITool.<Init>d__0>(UITool.<Init>d__0&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<AtlasManager.<LoadPoker>d__0>(AtlasManager.<LoadPoker>d__0&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<AtlasManager.<LoadPokerBei>d__1>(AtlasManager.<LoadPokerBei>d__1&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<FairyGuiManager.<OpenPanel>d__5<object>>(FairyGuiManager.<OpenPanel>d__5<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<HttpRequestManager.<Get>d__0>(HttpRequestManager.<Get>d__0&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<HttpRequestManager.<Get>d__2>(HttpRequestManager.<Get>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<HttpRequestManager.<LoadImage>d__3>(HttpRequestManager.<LoadImage>d__3&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<HttpRequestManager.<Post>d__1>(HttpRequestManager.<Post>d__1&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ResManager.<LoadAssetAsync>d__8<object>>(ResManager.<LoadAssetAsync>d__8<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ResManager.<LoadAssetHandle>d__17<object>>(ResManager.<LoadAssetHandle>d__17<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<ResManager.<LoadAtlas>d__13>(ResManager.<LoadAtlas>d__13&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIManager.<CreatePanelByChild>d__22<object>>(UIManager.<CreatePanelByChild>d__22<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIManager.<CreatePanelByChild>d__24>(UIManager.<CreatePanelByChild>d__24&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIManager.<OpenPanel>d__18<object>>(UIManager.<OpenPanel>d__18<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIManager.<OpenPanel>d__19<object>>(UIManager.<OpenPanel>d__19<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIManager.<OpenPanel>d__25>(UIManager.<OpenPanel>d__25&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIManager.<OpenPanel>d__26>(UIManager.<OpenPanel>d__26&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIManager.<OpenPanel_JsonUI>d__28<object>>(UIManager.<OpenPanel_JsonUI>d__28<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIPanelBase.<CreatePanelByChild>d__6<object>>(UIPanelBase.<CreatePanelByChild>d__6<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIPanelBase.<CreatePanelByChild>d__7<object>>(UIPanelBase.<CreatePanelByChild>d__7<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIPanelBase.<CreatePanelByChild>d__9>(UIPanelBase.<CreatePanelByChild>d__9&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIPanelBase.<LoadPanel>d__5>(UIPanelBase.<LoadPanel>d__5&)
// object LitJson.JsonMapper.ToObject<object>(string)
// object ProtoBuf.Serializer.Deserialize<object>(System.IO.Stream)
// System.Void ProtoBuf.Serializer.Serialize<object>(System.IO.Stream,object)
// object System.Activator.CreateInstance<object>()
// System.Void System.Array.Reverse<byte>(byte[])
// System.Void System.Array.Reverse<byte>(byte[],int,int)
// System.Collections.Generic.List<object> System.Linq.Enumerable.ToList<object>(System.Collections.Generic.IEnumerable<object>)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Game.<Init>d__41>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Game.<Init>d__41&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,GameManager.<OnDisConnected>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,GameManager.<OnDisConnected>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Main.<Awake>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Main.<Awake>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,GameManager.<OnUserInfo>d__18>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,GameManager.<OnUserInfo>d__18&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,ResManager.<OnAtlasRequested>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,ResManager.<OnAtlasRequested>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,SoundManager.<PlaySound>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,SoundManager.<PlaySound>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.YieldAwaitable.Awaiter,SocketCommunicator.<Connect>d__16>(Cysharp.Threading.Tasks.YieldAwaitable.Awaiter&,SocketCommunicator.<Connect>d__16&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,FairyGuiManager.<LoadResourceWithYooAssetsSync>d__4>(System.Runtime.CompilerServices.TaskAwaiter&,FairyGuiManager.<LoadResourceWithYooAssetsSync>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<FairyGuiManager.<LoadPackageAsync>d__3>(FairyGuiManager.<LoadPackageAsync>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<FairyGuiManager.<LoadResourceWithYooAssetsSync>d__4>(FairyGuiManager.<LoadResourceWithYooAssetsSync>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Game.<Init>d__41>(Game.<Init>d__41&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Game.<OnKickAccount>d__42>(Game.<OnKickAccount>d__42&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameManager.<EnterGame>d__19>(GameManager.<EnterGame>d__19&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameManager.<OnDisConnected>d__6>(GameManager.<OnDisConnected>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameManager.<OnLogin_Reply>d__17>(GameManager.<OnLogin_Reply>d__17&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<GameManager.<OnUserInfo>d__18>(GameManager.<OnUserInfo>d__18&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Main.<Awake>d__1>(Main.<Awake>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<ResManager.<OnAtlasRequested>d__6>(ResManager.<OnAtlasRequested>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<SocketCommunicator.<Connect>d__16>(SocketCommunicator.<Connect>d__16&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<SoundManager.<PlaySound>d__6>(SoundManager.<PlaySound>d__6&)
// byte& System.Runtime.CompilerServices.Unsafe.Add<byte>(byte&,int)
// byte& System.Runtime.CompilerServices.Unsafe.As<byte,byte>(byte&)
// object& System.Runtime.CompilerServices.Unsafe.As<object,object>(object&)
// System.Void* System.Runtime.CompilerServices.Unsafe.AsPointer<object>(object&)
// bool System.Runtime.CompilerServices.Unsafe.IsAddressLessThan<byte>(byte&,byte&)
// object UnityEngine.Component.GetComponent<object>()
// object UnityEngine.GameObject.AddComponent<object>()
// object UnityEngine.GameObject.GetComponent<object>()
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool)
// YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetAsync<object>(string,uint)
// YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetSync<object>(string)
// YooAsset.AssetHandle YooAsset.YooAssets.LoadAssetSync<object>(string)
}
}