27 lines
601 B
C#
27 lines
601 B
C#
|
public class GameServerEvent
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// 断开连接
|
||
|
/// </summary>
|
||
|
public class ServerDisconnected : IEventMessage
|
||
|
{
|
||
|
public static void SendEventMessage()
|
||
|
{
|
||
|
var msg = new ServerDisconnected();
|
||
|
UniEvent.SendMessage(msg);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// 连接服务器成功
|
||
|
/// </summary>
|
||
|
public class LoginServerConnectSucc : IEventMessage
|
||
|
{
|
||
|
public static void SendEventMessage()
|
||
|
{
|
||
|
var msg = new LoginServerConnectSucc();
|
||
|
UniEvent.SendMessage(msg);
|
||
|
}
|
||
|
}
|
||
|
}
|