275 lines
9.2 KiB
C#
275 lines
9.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using FairyGUI.Utils;
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namespace FairyGUI
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{
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/// <summary>
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/// GGraph class.
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/// 对应编辑器里的图形对象。图形有两个用途,一是用来显示简单的图形,例如矩形等;二是作为一个占位的用途,
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/// 可以将本对象替换为其他对象,或者在它的前后添加其他对象,相当于一个位置和深度的占位;还可以直接将内容设置
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/// 为原生对象。
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/// </summary>
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public class GGraph : GObject, IColorGear
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{
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Shape _shape;
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public GGraph()
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{
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}
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override protected void CreateDisplayObject()
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{
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_shape = new Shape();
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_shape.gOwner = this;
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displayObject = _shape;
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}
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/// <summary>
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/// Replace this object to another object in the display list.
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/// 在显示列表中,将指定对象取代这个图形对象。这个图形对象相当于一个占位的用途。
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/// </summary>
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/// <param name="target">Target object.</param>
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public void ReplaceMe(GObject target)
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{
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if (parent == null)
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throw new Exception("parent not set");
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target.name = this.name;
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target.alpha = this.alpha;
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target.rotation = this.rotation;
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target.visible = this.visible;
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target.touchable = this.touchable;
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target.grayed = this.grayed;
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target.SetXY(this.x, this.y);
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target.SetSize(this.width, this.height);
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int index = parent.GetChildIndex(this);
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parent.AddChildAt(target, index);
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target.relations.CopyFrom(this.relations);
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parent.RemoveChild(this, true);
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}
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/// <summary>
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/// Add another object before this object.
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/// 在显示列表中,将另一个对象插入到这个对象的前面。
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/// </summary>
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/// <param name="target">Target object.</param>
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public void AddBeforeMe(GObject target)
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{
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if (parent == null)
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throw new Exception("parent not set");
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int index = parent.GetChildIndex(this);
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parent.AddChildAt(target, index);
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}
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/// <summary>
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/// Add another object after this object.
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/// 在显示列表中,将另一个对象插入到这个对象的后面。
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/// </summary>
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/// <param name="target">Target object.</param>
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public void AddAfterMe(GObject target)
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{
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if (parent == null)
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throw new Exception("parent not set");
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int index = parent.GetChildIndex(this);
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index++;
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parent.AddChildAt(target, index);
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}
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/// <summary>
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/// 设置内容为一个原生对象。这个图形对象相当于一个占位的用途。
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/// </summary>
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/// <param name="obj">原生对象</param>
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public void SetNativeObject(DisplayObject obj)
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{
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if (displayObject == obj)
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return;
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if (_shape != null)
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{
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if (_shape.parent != null)
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_shape.parent.RemoveChild(displayObject, true);
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else
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_shape.Dispose();
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_shape.gOwner = null;
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_shape = null;
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}
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displayObject = obj;
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if (displayObject != null)
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{
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displayObject.alpha = this.alpha;
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displayObject.rotation = this.rotation;
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displayObject.visible = this.visible;
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displayObject.touchable = this.touchable;
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displayObject.gOwner = this;
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}
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if (parent != null)
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parent.ChildStateChanged(this);
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HandlePositionChanged();
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}
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/// <summary>
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///
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/// </summary>
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public Color color
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{
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get
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{
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if (_shape != null)
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return _shape.color;
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else
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return Color.clear;
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}
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set
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{
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if (_shape != null && _shape.color != value)
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{
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_shape.color = value;
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UpdateGear(4);
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}
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}
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}
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/// <summary>
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/// Get the shape object. It can be used for drawing.
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/// 获取图形的原生对象,可用于绘制图形。
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/// </summary>
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public Shape shape
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{
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get { return _shape; }
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}
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/// <summary>
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/// Draw a rectangle.
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/// 画矩形。
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/// </summary>
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/// <param name="aWidth">Width</param>
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/// <param name="aHeight">Height</param>
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/// <param name="lineSize">Line size</param>
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/// <param name="lineColor">Line color</param>
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/// <param name="fillColor">Fill color</param>
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public void DrawRect(float aWidth, float aHeight, int lineSize, Color lineColor, Color fillColor)
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{
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this.SetSize(aWidth, aHeight);
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_shape.DrawRect(lineSize, lineColor, fillColor);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="aWidth"></param>
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/// <param name="aHeight"></param>
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/// <param name="fillColor"></param>
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/// <param name="corner"></param>
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public void DrawRoundRect(float aWidth, float aHeight, Color fillColor, float[] corner)
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{
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this.SetSize(aWidth, aHeight);
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this.shape.DrawRoundRect(0, Color.white, fillColor, corner[0], corner[1], corner[2], corner[3]);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="aWidth"></param>
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/// <param name="aHeight"></param>
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/// <param name="fillColor"></param>
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public void DrawEllipse(float aWidth, float aHeight, Color fillColor)
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{
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this.SetSize(aWidth, aHeight);
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_shape.DrawEllipse(fillColor);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="aWidth"></param>
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/// <param name="aHeight"></param>
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/// <param name="points"></param>
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/// <param name="fillColor"></param>
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public void DrawPolygon(float aWidth, float aHeight, IList<Vector2> points, Color fillColor)
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{
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this.SetSize(aWidth, aHeight);
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_shape.DrawPolygon(points, fillColor);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="aWidth"></param>
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/// <param name="aHeight"></param>
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/// <param name="points"></param>
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/// <param name="fillColor"></param>
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/// <param name="lineSize"></param>
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/// <param name="lineColor"></param>
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public void DrawPolygon(float aWidth, float aHeight, IList<Vector2> points, Color fillColor, float lineSize, Color lineColor)
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{
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this.SetSize(aWidth, aHeight);
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_shape.DrawPolygon(points, fillColor, lineSize, lineColor);
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}
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override public void Setup_BeforeAdd(ByteBuffer buffer, int beginPos)
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{
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base.Setup_BeforeAdd(buffer, beginPos);
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buffer.Seek(beginPos, 5);
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int type = buffer.ReadByte();
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if (type != 0)
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{
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int lineSize = buffer.ReadInt();
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Color lineColor = buffer.ReadColor();
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Color fillColor = buffer.ReadColor();
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bool roundedRect = buffer.ReadBool();
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Vector4 cornerRadius = new Vector4();
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if (roundedRect)
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{
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for (int i = 0; i < 4; i++)
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cornerRadius[i] = buffer.ReadFloat();
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}
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if (type == 1)
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{
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if (roundedRect)
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_shape.DrawRoundRect(lineSize, lineColor, fillColor, cornerRadius.x, cornerRadius.y, cornerRadius.z, cornerRadius.w);
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else
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_shape.DrawRect(lineSize, lineColor, fillColor);
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}
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else if (type == 2)
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_shape.DrawEllipse(lineSize, fillColor, lineColor, fillColor, 0, 360);
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else if (type == 3)
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{
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int cnt = buffer.ReadShort() / 2;
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Vector2[] points = new Vector2[cnt];
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for (int i = 0; i < cnt; i++)
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points[i].Set(buffer.ReadFloat(), buffer.ReadFloat());
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_shape.DrawPolygon(points, fillColor, lineSize, lineColor);
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}
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else if (type == 4)
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{
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int sides = buffer.ReadShort();
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float startAngle = buffer.ReadFloat();
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int cnt = buffer.ReadShort();
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float[] distances = null;
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if (cnt > 0)
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{
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distances = new float[cnt];
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for (int i = 0; i < cnt; i++)
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distances[i] = buffer.ReadFloat();
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}
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_shape.DrawRegularPolygon(sides, lineSize, fillColor, lineColor, fillColor, startAngle, distances);
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}
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}
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}
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}
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}
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