45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class TgCheck : MonoBehaviour
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{
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public int index;
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public TextMeshProUGUI tm;
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public Image img_tm;
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public Image img_select;
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public Image img_normal;
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private void Awake()
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{
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//tm = transform.Find("tm_value").GetComponent<TextMeshProUGUI>();
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//img_select = transform.Find("img_select").GetComponent<Image>();
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//img_normal = transform.Find("img_normal").GetComponent<Image>();
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gameObject.AddComponent<NonDraw>();
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}
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public void Select()
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{
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img_select.gameObject.SetActive(true);
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img_normal.gameObject.SetActive(false);
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if (tm != null)
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tm.color = new Color32(255, 255, 228, 255);
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if (img_tm != null)
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img_tm.color = new Color32(255, 255, 228, 255);
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}
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public void UnSelect()
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{
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img_select.gameObject.SetActive(false);
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img_normal.gameObject.SetActive(true);
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//tm.color = new Color32(139, 178, 156, 255);
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if (tm != null)
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tm.color = new Color32(139, 178, 156, 255);
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if (img_tm != null)
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img_tm.color = new Color32(139, 178, 156, 255);
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}
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}
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