using UnityEngine; namespace Common { public class LogWrapper { private static bool isLogDebug = true; private static bool isLogWarning = true; private static bool isLogError = true; public static void Log(object msg) { if (isLogDebug == false) return; Debug.Log(msg); } public static void LogFormat(string format, params object[] args) { if (isLogDebug == false) return; Debug.LogFormat(format, args); } public static void LogWarning(object msg) { if (isLogWarning == false) return; Debug.LogWarning(msg); } public static void LogWarningFormat(string format, params object[] args) { if (isLogWarning == false) return; Debug.LogWarningFormat(format, args); } public static void LogError(object msg) { if (isLogError == false) return; Debug.LogError(msg); } public static void LogErrorFormat(string format, params object[] args) { if (isLogError == false) return; Debug.LogErrorFormat(format, args); } } }