public class GameServerEvent
{
///
/// 断开连接
///
public class ServerDisconnected : IEventMessage
{
public static void SendEventMessage()
{
var msg = new ServerDisconnected();
UniEvent.SendMessage(msg);
}
}
///
/// 连接服务器成功
///
public class LoginServerConnectSucc : IEventMessage
{
public static void SendEventMessage()
{
var msg = new LoginServerConnectSucc();
UniEvent.SendMessage(msg);
}
}
}