using System;
using FairyGUI.Utils;
namespace FairyGUI
{
///
/// Gear is a connection between object and controller.
///
public class GearDisplay2 : GearBase
{
///
/// Pages involed in this gear.
///
public string[] pages { get; set; }
public int condition;
int _visible;
public GearDisplay2(GObject owner)
: base(owner)
{
}
override protected void AddStatus(string pageId, ByteBuffer buffer)
{
}
override protected void Init()
{
pages = null;
}
override public void Apply()
{
if (pages == null || pages.Length == 0
|| Array.IndexOf(pages, _controller.selectedPageId) != -1)
_visible = 1;
else
_visible = 0;
}
override public void UpdateState()
{
}
public bool Evaluate(bool connected)
{
bool v = _controller == null || _visible > 0;
if (this.condition == 0)
v = v && connected;
else
v = v || connected;
return v;
}
}
}