/* Copyright (C) 2014 DaikonForge */
namespace DaikonForge.VoIP
{
///
/// Interface for classes which can play received audio
///
public interface IAudioPlayer
{
bool PlayingSound { get; }
void SetSampleRate(int sampleRate, int seconds);
void BufferAudio( BigArray audioData );
void Play(string path);
UnityEngine.AudioClip GetAudioClip();
}
}