using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using LitJson; using UnityEngine; using UnityEngine.Networking; public class Downloader { public static async UniTask DownloadJSONAsync(string url) where T:class { using (UnityWebRequest webRequest = UnityWebRequest.Get(url)) { // 发送请求并等待响应 await webRequest.SendWebRequest().ToUniTask(); if (webRequest.result == UnityWebRequest.Result.ConnectionError || webRequest.result == UnityWebRequest.Result.ProtocolError) { Debug.LogError("Error: " + webRequest.error); return default(T); } if (string.IsNullOrEmpty(webRequest.downloadHandler.text)) return default(T); Debug.Log($"## 下载到json :{webRequest.downloadHandler.text}"); // 返回下载的 JSON 字符串 return JsonMapper.ToObject(webRequest.downloadHandler.text); //return webRequest.downloadHandler.text; } } }