public class GameServerEvent { /// /// 断开连接 /// public class ServerDisconnected : IEventMessage { public static void SendEventMessage() { var msg = new ServerDisconnected(); UniEvent.SendMessage(msg); } } /// /// 连接服务器成功 /// public class LoginServerConnectSucc : IEventMessage { public static void SendEventMessage() { var msg = new LoginServerConnectSucc(); UniEvent.SendMessage(msg); } } }