//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Luban; using SimpleJSON; namespace cfg.data { public sealed partial class GameConst : Luban.BeanBase { public GameConst(JSONNode _buf) { { if(!_buf["key"].IsString) { throw new SerializationException(); } Key = _buf["key"]; } { if(!_buf["value"].IsString) { throw new SerializationException(); } Value = _buf["value"]; } } public static GameConst DeserializeGameConst(JSONNode _buf) { return new data.GameConst(_buf); } public readonly string Key; /// /// 值 /// public readonly string Value; public const int __ID__ = 405993773; public override int GetTypeId() => __ID__; public void ResolveRef(Tables tables) { } public override string ToString() { return "{ " + "key:" + Key + "," + "value:" + Value + "," + "}"; } } }