//using Codice.CM.Common; using UnityEngine; using UnityEngine.UI; public class Common_PropItem : UIMonoBase { [SerializeField] public Image img_icon; [SerializeField] private Image img_di; [SerializeField] public Text tx_num; [SerializeField] private Transform img_star; [SerializeField] private GameObject go_fragmentItem; [SerializeField] public GameObject btn_add; [SerializeField] public GameObject go_select; [SerializeField] public GameObject go_line; [SerializeField] public Image img_runeDi; [SerializeField] public Image img_zhenBg; [SerializeField] public Image img_zhen; [SerializeField] public Text tx_cornerMark_rt; //右上角标 [SerializeField] private GameObject go_equiped; [SerializeField] public GameObject go_redPoint; /// /// 显示奖励道具 /// public void SetItem_NotTips(RewardItemData rewardItem) { //SetItem(RewardUtil.ParseItemData(rewardItem), false); } /// /// 显示奖励道具 /// public void SetItem(RewardItemData rewardItem) { // SetItem(RewardUtil.ParseItemData(rewardItem)); } /// /// 显示奖励道具(带是否已领取) /// public void SetItem(RewardItemData rewardItem, bool isReward) { //SetItem(RewardUtil.ParseItemData(rewardItem)); go_line.SetActive(isReward); } /// /// 显示奖励道具 /// public void SetItem(ParseRewardItem rewItemData, bool isShowTips = true) { // if (isShowTips) // EventClick(gameObject, (e) => UITool.OpenPropTips(rewItemData.itemId)); // // RewardUtil.SetSprite_Quality_Prop(img_di, rewItemData.quality); // //img_di.SetSprite_Quality_Prop((PropQuality)rewItemData.quality); // //img_icon.SetSprite_Icon(rewItemData.icon); // SetItemImgIcon(rewItemData.itemId); // GlobalUtil.ShowSart(img_star, rewItemData.star); // if (rewItemData.type == RewardType.Hero) // tx_num.text = $"lv.1"; // else // tx_num.text = $"x{GlobalUtil.SetFormatNum(rewItemData.count)}"; // tx_num.transform.parent.gameObject.SetActive(true); // // ShowClans(rewItemData.itemId); } // /// // /// 显示道具--边框+icon+星数 // /// // public void SetItem(int itemId) // { // SetItemImgIcon(itemId); // RewardUtil.SetSprite_Quality_Prop(img_di, Game.backpack.GetQuality(itemId)); // //img_di.SetSprite_Quality_Prop(Game.backpack.GetQuality(itemId)); // tx_num.transform.parent.gameObject.SetActive(false); // GlobalUtil.ShowSart(img_star, Game.backpack.GetStarByInt(itemId)); // } /// /// 背包显示 道具、装备、铭文、材料 /// /// // public void SetItem_Backpack(BackpackItem item, bool isEquip = false) // { // SetItem(item); // go_redPoint?.SetActive(false); // switch (Game.backpack.GetCategoryI(item.itemId)) // { // //符文显示数量1、已装备 // case (int)ItemType.Rune: // tx_num.transform.parent.gameObject.SetActive(true); // break; // //碎片显示红点 // case (int)ItemType.Fragment: // var cfg = Config_DebrisItem.GetItem(item.itemId); // go_redPoint?.SetActive(RedPointUtils.GetDebrisShowRed(cfg, item.count)); // break; // } // // this.go_equiped.SetActive(isEquip); // } /// /// 显示道具 /// /// public void SetItem(BackpackItem item) { // UIEvent.Get(gameObject).onClick = (e) => UITool.OpenTips_propId(item); // img_icon.gameObject.SetActive(false); // //img_icon.SetSprite_Icon(Game.backpack.GetIcon(item.propId)); // SetItemImgIcon(item.itemId); // RewardUtil.SetSprite_Quality_Prop(img_di, Game.backpack.GetQuality(item.itemId)); // //img_di.SetSprite_Quality_Prop(Game.backpack.GetQuality(item.itemId)); // tx_num.SetText_Count(item.count); // tx_num.transform.parent.gameObject.SetActive(true); // // GlobalUtil.ShowSart(img_star, Game.backpack.GetStarByInt(item.itemId)); // // tx_cornerMark_rt.gameObject.SetActive(false); // switch (Game.backpack.GetCategoryI(item.itemId)) // { // case (int)ItemType.Rune: // var runeItem = item as BackpackItem_Rune; // var runeCfg = Config_RuneItem.GetItem(item.itemId); // tx_num.transform.parent.gameObject.SetActive(false); // tx_cornerMark_rt.gameObject.SetActive(runeItem.strengthen_level > 0); // tx_cornerMark_rt.text = "+" + runeItem.strengthen_level; // GlobalUtil.ShowSart(img_star, runeCfg.colour); // break; // } // ShowClans(item.itemId); } /// /// 显示奖励消耗 /// public void SetItem_Consume(RewardItemData rewardItem) { // SetItem_Consume(RewardUtil.ParseItemData(rewardItem)); } /// /// 显示道具消耗 /// public void SetItem_Consume(ParseRewardItem rewItemData) { // // UIEvent.Get(gameObject).onClick = (e) => UITool.OpenPropTips(rewItemData.itemId); RewardUtil.SetSprite_Quality_Prop(img_di, rewItemData.quality); //img_di.SetSprite_Quality_Prop((PropQuality)rewItemData.quality); //img_icon.SetSprite_Icon(rewItemData.icon); // SetItemImgIcon(rewItemData.itemId); GlobalUtil.ShowSart(img_star, rewItemData.star); var backItem = Game.backpack.GetItem(rewItemData.itemId); if (backItem == null) SetItem_Count(0, rewItemData.count); else SetItem_Count(backItem.count, rewItemData.count); // ShowClans(rewItemData.itemId); } /// /// 显示金币消耗 /// 数量显示不同 cur/num /// public void SetItem_Money(int type, int count) { // var itemCfg = Config_FakeItem.GetItem(Config_Coin.GetItem_Safe(type).showItemId); // UIEvent.Get(gameObject).onClick = (e) => UITool.OpenPropTips(itemCfg.itemId); // RewardUtil.SetSprite_Quality_Prop(img_di, itemCfg.colour); //img_di.SetSprite_Quality_Prop((PropQuality)itemCfg.colour); //img_icon.SetSprite_Icon(itemCfg.img); // SetItemImgIcon(itemCfg.itemId); // GlobalUtil.ShowSart(img_star, 0); //SetItem_Count(Game.token.GetTokenCount(type), count); } /// /// 战斗内,显示奖励道具。 /// 有差异的规则: /// 1,非英雄类,隐藏星级和等级显示。 /// 2,不显示数量,数量在其他ui显示。 /// public void SetItem_Fight(ParseRewardItem rewItemData) { //UIEvent.Get(gameObject).onClick = (e) => UITool.OpenPropTips(rewItemData.itemId); RewardUtil.SetSprite_Quality_Prop(img_di, rewItemData.quality); //img_di.SetSprite_Quality_Prop((PropQuality)rewItemData.quality); //img_icon.SetSprite_Icon(rewItemData.icon); // SetItemImgIcon(rewItemData.itemId); GlobalUtil.ShowSart(img_star, rewItemData.star); if (rewItemData.type == RewardType.Hero) { tx_num.transform.parent.gameObject.SetActive(true); tx_num.text = $"lv.1"; } else { tx_num.transform.parent.gameObject.SetActive(false); //tx_num.text = $"+{rewItemData.count}"; } // ShowClans(rewItemData.itemId); } /// /// 根据人物外观设置自己的人物Item /// /// public void SetHero(FashionData data) { // var heroCfg = ConfigBase_Hero_Monster.GetItem(data.tankTpId); RewardUtil.SetSprite_Quality_Prop(img_di, data.tankColour); if (go_fragmentItem != null) go_fragmentItem.SetActive(false); img_icon.gameObject.SetActive(true); // SetItemImgIcon(heroCfg.item_icon); // GlobalUtil.ShowSart(img_star, data.tankStar); //if (rewItemData.type == RewardType.Hero) //{ // tx_num.transform.parent.gameObject.SetActive(true); // tx_num.text = $"lv.1"; //} //else //{ // tx_num.transform.parent.gameObject.SetActive(false); //} //ShowClans(rewItemData.itemId); } /// /// 升级材料显示 /// public void SetItem_UpLevel(int propId, int count, bool isRed) { img_icon.gameObject.SetActive(false); //img_icon.SetSprite_Icon(Game.backpack.GetIcon(propId)); //SetItemImgIcon(propId); // RewardUtil.SetSprite_Quality_Prop(img_di, Game.backpack.GetQuality(propId)); //img_di.SetSprite_Quality_Prop(Game.backpack.GetQuality(propId)); tx_num.SetText_Count(count); if (isRed) tx_num.color = new Color32(255, 70, 70, 255); else tx_num.color = new Color32(239, 224, 213, 255); // UIEvent.Get(gameObject).onClick = (e) => UITool.OpenPropTips(propId); tx_num.transform.parent.gameObject.SetActive(true); // GlobalUtil.ShowSart(img_star, Game.backpack.GetStarByInt(propId)); } /// /// 材料Icon 显示 /// // public void SetItem(ParseRewardItem item, int myCount, int count) // { // img_icon.gameObject.SetActive(false); // //img_icon.SetSprite_Icon(item.icon); // SetItemImgIcon(item.itemId); // RewardUtil.SetSprite_Quality_Prop(img_di, item.quality); // //img_di.SetSprite_Quality_Prop((PropQuality)item.quality); // // SetItem_Count(myCount, count); // // GlobalUtil.ShowSart(img_star, 0); // // ShowClans(item.itemId); // } void SetItem_Count(int myCount, int count) { tx_num.transform.parent.gameObject.SetActive(true); if (myCount < count) tx_num.text = $"{GlobalUtil.SetFormatNum(myCount)}/{GlobalUtil.SetFormatNum(count)}"; else tx_num.text = $"{GlobalUtil.SetFormatNum(myCount)}/{GlobalUtil.SetFormatNum(count)}"; //tx_num.color = new Color32(255, 238, 145, 255); tx_num.color = new Color32(239, 224, 213, 255); } // public void SetItemImgIcon(int id) // { // var icon = Game.backpack.GetIcon(id); // var type = Game.backpack.GetType(id); // var type2 = Game.backpack.GetCategoryII(id); // if (go_fragmentItem != null) // go_fragmentItem.SetActive(type == ItemType.Fragment); // img_icon.gameObject.SetActive(type != ItemType.Fragment); // // if (img_runeDi != null) // img_runeDi.gameObject.SetActive(type == ItemType.Rune); // if (type == ItemType.Fragment) // { // if (go_fragmentItem != null) // RewardUtil.SetSprite_Icon(go_fragmentItem.transform.Find("mask/icon").GetComponent(), icon); // //go_fragmentItem.transform.Find("mask/icon").GetComponent().SetSprite_Icon(icon); // // ShowClans(id); // } // else // { // if (type == ItemType.Rune) // { // if (img_runeDi != null) // { // var tuple = BackpackConst.RuneItemDi[(ItemTypeII)type2]; // img_runeDi.transform.localEulerAngles = new Vector3(0, 0, tuple.Item1); // img_runeDi.rectTransform.anchoredPosition = new Vector3(tuple.Item2, tuple.Item3, 0); // // var runeCfg = Config_RuneItem.GetItem(id); // RewardUtil.SetSprite_Icon(img_runeDi, runeCfg.frame); // } // // } // RewardUtil.SetSprite_Icon(img_icon, icon); // } // } /// /// 编队Icon 显示 /// // public void SetItem_Camp(FashionData data) // { // var cfg = ConfigBase_Hero_Monster.GetItem(data.tankTpId); // var itemCfg = ConfigBase_Item.GetItem(cfg.item_icon); // RewardUtil.SetSprite_Icon(img_icon, itemCfg.img); // RewardUtil.SetSprite_Quality_Prop(img_di, data.tankColour); // GlobalUtil.ShowSart(img_star, data.tankStar); // tx_cornerMark_rt.gameObject.SetActive(true); // tx_cornerMark_rt.text = string.Format("{0}", data.tankLv); // go_fragmentItem.SetActive(false); // } // public void SetRune(int itemId, int strengthLevel) // { // var cfg = ConfigBase_Item.GetItem(itemId); // SetItemImgIcon(itemId); // RewardUtil.SetSprite_Quality_Prop(img_di, cfg.colour); // GlobalUtil.ShowSart(img_star, strengthLevel); // } // public void ShowClans(int itemId) // { // img_zhen?.gameObject.SetActive(false); // img_zhenBg?.gameObject.SetActive(false); // if (img_zhen != null) // switch (Game.backpack.GetCategoryI(itemId)) // { // case (int)ItemType.Fragment: // var cfg = Config_DebrisItem.GetItem(itemId); // if (cfg.tankClans > 0) // { // RewardUtil.SetSprite_CardClans(img_zhen, cfg.tankClans); // RewardUtil.SetSprite_CardClansBg(img_zhenBg, cfg.tankClans); // img_zhen?.gameObject.SetActive(true); // img_zhenBg?.gameObject.SetActive(true); // } // break; // } // } }