// // This file was generated by a tool; you should avoid making direct changes. // Consider using 'partial classes' to extend these types // Input: enums.proto // #region Designer generated code #pragma warning disable CS0612, CS0618, CS1591, CS3021, CS8981, IDE0079, IDE1006, RCS1036, RCS1057, RCS1085, RCS1192 namespace Pb { [global::ProtoBuf.ProtoContract()] public enum Platform { Dev = 0, Android = 1, [global::ProtoBuf.ProtoEnum(Name = @"IOS")] Ios = 2, } [global::ProtoBuf.ProtoContract()] public enum Channel { Internal = 0, } [global::ProtoBuf.ProtoContract()] public enum RolePropertyType { RolePropertyTypeNone = 0, AvatarFrame = 1, ChatBubble = 2, NamePrefix = 3, NameTitle = 4, RoleTitle = 5, RoleLevel = 6, LoginDays = 7, PowerNextTime = 8, } [global::ProtoBuf.ProtoContract()] public enum MoneyType { MoneyTypeNone = 0, Exp = 1, Power = 2, Coin = 3, Gold = 4, } [global::ProtoBuf.ProtoContract()] public enum CounterType { CounterTypeNone = 0, TaskCompleted = 1, LotteryTotal = 2, LotteryOrdinary = 3, LotteryAdvanced = 4, StoreBuy = 5, StorePoolRefresh = 6, Charge = 7, } [global::ProtoBuf.ProtoContract()] public enum ChangeType { ChangeTypeNone = 0, Add = 1, Delete = 2, Changed = 3, } [global::ProtoBuf.ProtoContract()] public enum ItemType { ItemTypeNone = 0, ItemMoney = 1, ItemProp = 2, ItemEquip = 3, ItemTreasure = 4, ItemArtifact = 5, ItemSack = 6, ItemOrnament = 7, ItemFateChart = 8, ItemGem = 9, ItemArtifactGem = 10, ItemAwakenProp = 11, ItemGeneral = 12, ItemTetris = 13, } [global::ProtoBuf.ProtoContract()] public enum PropType { PropTypeNone = 0, HeroExp = 1, } [global::ProtoBuf.ProtoContract()] public enum EquipType { Weapon = 0, Hat = 1, Cloth = 2, Shoe = 3, } [global::ProtoBuf.ProtoContract()] public enum TreasureType { WarBook = 0, WarToken = 2, } [global::ProtoBuf.ProtoContract()] public enum CopyType { CopyTypeNone = 0, CopyMain = 1, } [global::ProtoBuf.ProtoContract()] public enum AbleStatus { Unable = 0, Able = 1, Already = 2, } [global::ProtoBuf.ProtoContract()] public enum AttrType { AttrTypeNone = 0, Attack = 1, Hp = 2, AttrPhysicalDefense = 3, AttrMagicDefense = 4, AttrAttackRatio = 5, AttrHpRatio = 6, AttrPhysicalDefenseRatio = 7, AttrMagicDefenseRatio = 8, AttrDamageRatio = 9, AttrDamageRelief = 10, AttrCriticalRatio = 11, AttrCriticalResistance = 12, AttrCriticalDamage = 13, AttrCriticalDamageRelief = 14, AttrHitRate = 15, AttrDodgeRate = 16, AttrTreatRatio = 17, AttrByTreatedRatio = 18, AttrFinalDamageRatio = 19, AttrFinalDamageRelief = 20, AttrBlockRate = 21, AttrBlockResistance = 22, Nums = 23, } } #pragma warning restore CS0612, CS0618, CS1591, CS3021, CS8981, IDE0079, IDE1006, RCS1036, RCS1057, RCS1085, RCS1192 #endregion