// // This file was generated by a tool; you should avoid making direct changes. // Consider using 'partial classes' to extend these types // Input: mod_battle.proto // #region Designer generated code #pragma warning disable CS0612, CS0618, CS1591, CS3021, CS8981, IDE0079, IDE1006, RCS1036, RCS1057, RCS1085, RCS1192 namespace Pb { [global::ProtoBuf.ProtoContract()] public partial class BattleEntity : global::ProtoBuf.IExtensible { private global::ProtoBuf.IExtension __pbn__extensionData; global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing) => global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing); [global::ProtoBuf.ProtoMember(1)] public uint Type { get; set; } [global::ProtoBuf.ProtoMember(2)] public uint Id { get; set; } [global::ProtoBuf.ProtoMember(3)] public ulong Hp { get; set; } [global::ProtoBuf.ProtoMember(4)] public uint Rage { get; set; } [global::ProtoBuf.ProtoMember(5, IsPacked = true)] public uint[] Status { get; set; } [global::ProtoBuf.ProtoMember(6)] public ulong Value { get; set; } } [global::ProtoBuf.ProtoContract()] public partial class BattleAction : global::ProtoBuf.IExtensible { private global::ProtoBuf.IExtension __pbn__extensionData; global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing) => global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing); [global::ProtoBuf.ProtoMember(1)] public BattleEntity Caster { get; set; } [global::ProtoBuf.ProtoMember(2)] public uint Type { get; set; } [global::ProtoBuf.ProtoMember(3)] public uint SkillId { get; set; } [global::ProtoBuf.ProtoMember(4, Name = @"TargetList")] public global::System.Collections.Generic.List TargetLists { get; } = new global::System.Collections.Generic.List(); } [global::ProtoBuf.ProtoContract()] public partial class BattleRound : global::ProtoBuf.IExtensible { private global::ProtoBuf.IExtension __pbn__extensionData; global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing) => global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing); [global::ProtoBuf.ProtoMember(1, Name = @"BattleRound")] public uint BattleRoundValue { get; set; } [global::ProtoBuf.ProtoMember(2, Name = @"ActionList")] public global::System.Collections.Generic.List ActionLists { get; } = new global::System.Collections.Generic.List(); } [global::ProtoBuf.ProtoContract()] public partial class BattleEnterAck : global::ProtoBuf.IExtensible { private global::ProtoBuf.IExtension __pbn__extensionData; global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing) => global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing); [global::ProtoBuf.ProtoMember(1)] public uint SceneId { get; set; } [global::ProtoBuf.ProtoMember(2)] public bool Result { get; set; } [global::ProtoBuf.ProtoMember(3)] public int Score { get; set; } [global::ProtoBuf.ProtoMember(4, IsPacked = true)] public int[] Heroes { get; set; } [global::ProtoBuf.ProtoMember(5, IsPacked = true)] public int[] Enemies { get; set; } [global::ProtoBuf.ProtoMember(6)] public uint BattleRounds { get; set; } [global::ProtoBuf.ProtoMember(7, Name = @"RoundList")] public global::System.Collections.Generic.List RoundLists { get; } = new global::System.Collections.Generic.List(); [global::ProtoBuf.ProtoMember(8, Name = @"RewardList")] public global::System.Collections.Generic.List RewardLists { get; } = new global::System.Collections.Generic.List(); } } #pragma warning restore CS0612, CS0618, CS1591, CS3021, CS8981, IDE0079, IDE1006, RCS1036, RCS1057, RCS1085, RCS1192 #endregion