//
// This file was generated by a tool; you should avoid making direct changes.
// Consider using 'partial classes' to extend these types
// Input: mod_battle.proto
//
#region Designer generated code
#pragma warning disable CS0612, CS0618, CS1591, CS3021, CS8981, IDE0079, IDE1006, RCS1036, RCS1057, RCS1085, RCS1192
namespace Pb
{
[global::ProtoBuf.ProtoContract()]
public partial class BattleEntity : global::ProtoBuf.IExtensible
{
private global::ProtoBuf.IExtension __pbn__extensionData;
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
[global::ProtoBuf.ProtoMember(1)]
public uint Type { get; set; }
[global::ProtoBuf.ProtoMember(2)]
public uint Id { get; set; }
[global::ProtoBuf.ProtoMember(3)]
public ulong Hp { get; set; }
[global::ProtoBuf.ProtoMember(4)]
public uint Rage { get; set; }
[global::ProtoBuf.ProtoMember(5, IsPacked = true)]
public uint[] Status { get; set; }
[global::ProtoBuf.ProtoMember(6)]
public ulong Value { get; set; }
}
[global::ProtoBuf.ProtoContract()]
public partial class BattleAction : global::ProtoBuf.IExtensible
{
private global::ProtoBuf.IExtension __pbn__extensionData;
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
[global::ProtoBuf.ProtoMember(1)]
public BattleEntity Caster { get; set; }
[global::ProtoBuf.ProtoMember(2)]
public uint Type { get; set; }
[global::ProtoBuf.ProtoMember(3)]
public uint SkillId { get; set; }
[global::ProtoBuf.ProtoMember(4, Name = @"TargetList")]
public global::System.Collections.Generic.List TargetLists { get; } = new global::System.Collections.Generic.List();
}
[global::ProtoBuf.ProtoContract()]
public partial class BattleRound : global::ProtoBuf.IExtensible
{
private global::ProtoBuf.IExtension __pbn__extensionData;
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
[global::ProtoBuf.ProtoMember(1, Name = @"BattleRound")]
public uint BattleRoundValue { get; set; }
[global::ProtoBuf.ProtoMember(2, Name = @"ActionList")]
public global::System.Collections.Generic.List ActionLists { get; } = new global::System.Collections.Generic.List();
}
[global::ProtoBuf.ProtoContract()]
public partial class BattleEnterAck : global::ProtoBuf.IExtensible
{
private global::ProtoBuf.IExtension __pbn__extensionData;
global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
[global::ProtoBuf.ProtoMember(1)]
public uint SceneId { get; set; }
[global::ProtoBuf.ProtoMember(2)]
public bool Result { get; set; }
[global::ProtoBuf.ProtoMember(3)]
public int Score { get; set; }
[global::ProtoBuf.ProtoMember(4, IsPacked = true)]
public int[] Heroes { get; set; }
[global::ProtoBuf.ProtoMember(5, IsPacked = true)]
public int[] Enemies { get; set; }
[global::ProtoBuf.ProtoMember(6)]
public uint BattleRounds { get; set; }
[global::ProtoBuf.ProtoMember(7, Name = @"RoundList")]
public global::System.Collections.Generic.List RoundLists { get; } = new global::System.Collections.Generic.List();
[global::ProtoBuf.ProtoMember(8, Name = @"RewardList")]
public global::System.Collections.Generic.List- RewardLists { get; } = new global::System.Collections.Generic.List
- ();
}
}
#pragma warning restore CS0612, CS0618, CS1591, CS3021, CS8981, IDE0079, IDE1006, RCS1036, RCS1057, RCS1085, RCS1192
#endregion