2321 lines
77 KiB
C#
2321 lines
77 KiB
C#
using System;
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using UnityEngine;
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using FairyGUI.Utils;
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namespace FairyGUI
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{
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/// <summary>
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///
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/// </summary>
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public class ScrollPane : EventDispatcher
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{
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/// <summary>
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/// 当前被拖拽的滚动面板。同一时间只能有一个在进行此操作。
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/// </summary>
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public static ScrollPane draggingPane { get; private set; }
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ScrollType _scrollType;
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float _scrollStep;
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float _decelerationRate;
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Margin _scrollBarMargin;
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bool _bouncebackEffect;
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bool _touchEffect;
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bool _scrollBarDisplayAuto;
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bool _vScrollNone;
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bool _hScrollNone;
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bool _needRefresh;
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int _refreshBarAxis;
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bool _displayOnLeft;
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bool _snapToItem;
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internal bool _displayInDemand;
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bool _mouseWheelEnabled;
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bool _softnessOnTopOrLeftSide;
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bool _pageMode;
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Vector2 _pageSize;
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bool _inertiaDisabled;
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bool _maskDisabled;
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bool _floating;
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bool _dontClipMargin;
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float _xPos;
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float _yPos;
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Vector2 _viewSize;
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Vector2 _contentSize;
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Vector2 _overlapSize;
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Vector2 _containerPos;
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Vector2 _beginTouchPos;
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Vector2 _lastTouchPos;
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Vector2 _lastTouchGlobalPos;
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Vector2 _velocity;
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float _velocityScale;
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float _lastMoveTime;
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bool _dragged;
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bool _isHoldAreaDone;
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int _aniFlag;
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internal int _loop;
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int _headerLockedSize;
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int _footerLockedSize;
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bool _hover;
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int _tweening;
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Vector2 _tweenStart;
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Vector2 _tweenChange;
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Vector2 _tweenTime;
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Vector2 _tweenDuration;
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Action _refreshDelegate;
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TimerCallback _tweenUpdateDelegate;
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GTweenCallback1 _hideScrollBarDelegate;
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GComponent _owner;
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Container _maskContainer;
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Container _container;
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GScrollBar _hzScrollBar;
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GScrollBar _vtScrollBar;
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GComponent _header;
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GComponent _footer;
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Controller _pageController;
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EventListener _onScroll;
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EventListener _onScrollEnd;
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EventListener _onPullDownRelease;
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EventListener _onPullUpRelease;
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static int _gestureFlag;
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public static float TWEEN_TIME_GO = 0.3f; //调用SetPos(ani)时使用的缓动时间
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public static float TWEEN_TIME_DEFAULT = 0.3f; //惯性滚动的最小缓动时间
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public static float PULL_RATIO = 0.5f; //下拉过顶或者上拉过底时允许超过的距离占显示区域的比例
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public ScrollPane(GComponent owner)
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{
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_onScroll = new EventListener(this, "onScroll");
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_onScrollEnd = new EventListener(this, "onScrollEnd");
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_scrollStep = UIConfig.defaultScrollStep;
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_softnessOnTopOrLeftSide = UIConfig.allowSoftnessOnTopOrLeftSide;
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_decelerationRate = UIConfig.defaultScrollDecelerationRate;
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_touchEffect = UIConfig.defaultScrollTouchEffect;
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_bouncebackEffect = UIConfig.defaultScrollBounceEffect;
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_mouseWheelEnabled = true;
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_pageSize = Vector2.one;
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_refreshDelegate = Refresh;
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_tweenUpdateDelegate = TweenUpdate;
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_hideScrollBarDelegate = __barTweenComplete;
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_owner = owner;
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_maskContainer = new Container();
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_owner.rootContainer.AddChild(_maskContainer);
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_container = _owner.container;
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_container.SetXY(0, 0);
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_maskContainer.AddChild(_container);
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_owner.rootContainer.onMouseWheel.Add(__mouseWheel);
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_owner.rootContainer.onTouchBegin.Add(__touchBegin);
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_owner.rootContainer.onTouchMove.Add(__touchMove);
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_owner.rootContainer.onTouchEnd.Add(__touchEnd);
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}
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public void Setup(ByteBuffer buffer)
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{
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_scrollType = (ScrollType)buffer.ReadByte();
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ScrollBarDisplayType scrollBarDisplay = (ScrollBarDisplayType)buffer.ReadByte();
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int flags = buffer.ReadInt();
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if (buffer.ReadBool())
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{
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_scrollBarMargin.top = buffer.ReadInt();
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_scrollBarMargin.bottom = buffer.ReadInt();
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_scrollBarMargin.left = buffer.ReadInt();
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_scrollBarMargin.right = buffer.ReadInt();
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}
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string vtScrollBarRes = buffer.ReadS();
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string hzScrollBarRes = buffer.ReadS();
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string headerRes = buffer.ReadS();
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string footerRes = buffer.ReadS();
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_displayOnLeft = (flags & 1) != 0;
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_snapToItem = (flags & 2) != 0;
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_displayInDemand = (flags & 4) != 0;
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_pageMode = (flags & 8) != 0;
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if ((flags & 16) != 0)
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_touchEffect = true;
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else if ((flags & 32) != 0)
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_touchEffect = false;
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if ((flags & 64) != 0)
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_bouncebackEffect = true;
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else if ((flags & 128) != 0)
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_bouncebackEffect = false;
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_inertiaDisabled = (flags & 256) != 0;
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_maskDisabled = (flags & 512) != 0;
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_floating = (flags & 1024) != 0;
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_dontClipMargin = (flags & 2048) != 0;
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if (scrollBarDisplay == ScrollBarDisplayType.Default)
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{
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if (Application.isMobilePlatform)
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scrollBarDisplay = ScrollBarDisplayType.Auto;
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else
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scrollBarDisplay = UIConfig.defaultScrollBarDisplay;
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}
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if (scrollBarDisplay != ScrollBarDisplayType.Hidden)
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{
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if (_scrollType == ScrollType.Both || _scrollType == ScrollType.Vertical)
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{
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string res = vtScrollBarRes != null ? vtScrollBarRes : UIConfig.verticalScrollBar;
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if (!string.IsNullOrEmpty(res))
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{
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_vtScrollBar = UIPackage.CreateObjectFromURL(res) as GScrollBar;
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if (_vtScrollBar == null)
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Debug.LogWarning("FairyGUI: cannot create scrollbar from " + res);
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else
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{
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_vtScrollBar.SetScrollPane(this, true);
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_owner.rootContainer.AddChild(_vtScrollBar.displayObject);
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}
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}
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}
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if (_scrollType == ScrollType.Both || _scrollType == ScrollType.Horizontal)
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{
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string res = hzScrollBarRes != null ? hzScrollBarRes : UIConfig.horizontalScrollBar;
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if (!string.IsNullOrEmpty(res))
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{
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_hzScrollBar = UIPackage.CreateObjectFromURL(res) as GScrollBar;
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if (_hzScrollBar == null)
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Debug.LogWarning("FairyGUI: cannot create scrollbar from " + res);
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else
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{
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_hzScrollBar.SetScrollPane(this, false);
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_owner.rootContainer.AddChild(_hzScrollBar.displayObject);
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}
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}
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}
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_scrollBarDisplayAuto = scrollBarDisplay == ScrollBarDisplayType.Auto;
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if (_scrollBarDisplayAuto)
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{
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if (_vtScrollBar != null)
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_vtScrollBar.displayObject.visible = false;
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if (_hzScrollBar != null)
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_hzScrollBar.displayObject.visible = false;
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_owner.rootContainer.onRollOver.Add(__rollOver);
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_owner.rootContainer.onRollOut.Add(__rollOut);
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}
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}
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else
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_mouseWheelEnabled = false;
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if (Application.isPlaying)
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{
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if (headerRes != null)
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{
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_header = (GComponent)UIPackage.CreateObjectFromURL(headerRes);
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if (_header == null)
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Debug.LogWarning("FairyGUI: cannot create scrollPane header from " + headerRes);
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}
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if (footerRes != null)
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{
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_footer = (GComponent)UIPackage.CreateObjectFromURL(footerRes);
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if (_footer == null)
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Debug.LogWarning("FairyGUI: cannot create scrollPane footer from " + footerRes);
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}
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if (_header != null || _footer != null)
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_refreshBarAxis = (_scrollType == ScrollType.Both || _scrollType == ScrollType.Vertical) ? 1 : 0;
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}
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SetSize(owner.width, owner.height);
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}
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/// <summary>
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///
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/// </summary>
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public void Dispose()
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{
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RemoveEventListeners();
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if (_tweening != 0)
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Timers.inst.Remove(_tweenUpdateDelegate);
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if (draggingPane == this)
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draggingPane = null;
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_pageController = null;
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if (_hzScrollBar != null)
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_hzScrollBar.Dispose();
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if (_vtScrollBar != null)
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_vtScrollBar.Dispose();
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if (_header != null)
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_header.Dispose();
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if (_footer != null)
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_footer.Dispose();
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}
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/// <summary>
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/// Dispatched when scrolling.
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/// 在滚动时派发该事件。
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/// </summary>
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public EventListener onScroll
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{
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get { return _onScroll ?? (_onScroll = new EventListener(this, "onScroll")); }
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}
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/// <summary>
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/// 在滚动结束时派发该事件。
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/// </summary>
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public EventListener onScrollEnd
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{
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get { return _onScrollEnd ?? (_onScrollEnd = new EventListener(this, "onScrollEnd")); }
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}
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/// <summary>
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/// 向下拉过上边缘后释放则派发该事件。
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/// </summary>
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public EventListener onPullDownRelease
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{
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get { return _onPullDownRelease ?? (_onPullDownRelease = new EventListener(this, "onPullDownRelease")); }
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}
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/// <summary>
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/// 向上拉过下边缘后释放则派发该事件。
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/// </summary>
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public EventListener onPullUpRelease
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{
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get { return _onPullUpRelease ?? (_onPullUpRelease = new EventListener(this, "onPullUpRelease")); }
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}
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/// <summary>
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///
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/// </summary>
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public GComponent owner
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{
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get { return _owner; }
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}
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/// <summary>
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///
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/// </summary>
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public GScrollBar hzScrollBar
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{
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get { return _hzScrollBar; }
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}
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/// <summary>
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///
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/// </summary>
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public GScrollBar vtScrollBar
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{
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get { return _vtScrollBar; }
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}
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/// <summary>
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///
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/// </summary>
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public GComponent header
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{
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get { return _header; }
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}
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/// <summary>
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///
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/// </summary>
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public GComponent footer
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{
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get { return _footer; }
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}
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/// <summary>
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/// 滚动到达边缘时是否允许回弹效果。
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/// </summary>
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public bool bouncebackEffect
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{
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get { return _bouncebackEffect; }
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set { _bouncebackEffect = value; }
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}
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/// <summary>
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/// 是否允许拖拽内容区域进行滚动。
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/// </summary>
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public bool touchEffect
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{
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get { return _touchEffect; }
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set { _touchEffect = value; }
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}
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/// <summary>
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/// 是否允许惯性滚动。
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/// </summary>
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public bool inertiaDisabled
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{
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get { return _inertiaDisabled; }
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set { _inertiaDisabled = value; }
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}
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/// <summary>
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/// 是否允许在左/上边缘显示虚化效果。
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/// </summary>
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public bool softnessOnTopOrLeftSide
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{
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get { return _softnessOnTopOrLeftSide; }
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set { _softnessOnTopOrLeftSide = value; }
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}
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/// <summary>
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/// 当调用ScrollPane.scrollUp/Down/Left/Right时,或者点击滚动条的上下箭头时,滑动的距离。
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/// </summary>
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public float scrollStep
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{
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get { return _scrollStep; }
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set
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{
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_scrollStep = value;
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if (_scrollStep == 0)
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_scrollStep = UIConfig.defaultScrollStep;
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}
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}
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/// <summary>
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/// 滚动位置是否保持贴近在某个元件的边缘。
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/// </summary>
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public bool snapToItem
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{
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get { return _snapToItem; }
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set { _snapToItem = value; }
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}
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/// <summary>
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/// 是否页面滚动模式。
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/// </summary>
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public bool pageMode
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{
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get { return _pageMode; }
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set { _pageMode = value; }
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}
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/// <summary>
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///
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/// </summary>
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public Controller pageController
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{
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get { return _pageController; }
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set { _pageController = value; }
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}
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/// <summary>
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/// 是否允许使用鼠标滚轮进行滚动。
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/// </summary>
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public bool mouseWheelEnabled
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{
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get { return _mouseWheelEnabled; }
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set { _mouseWheelEnabled = value; }
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}
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/// <summary>
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/// 当处于惯性滚动时减速的速率。默认值是UIConfig.defaultScrollDecelerationRate。
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/// 越接近1,减速越慢,意味着滑动的时间和距离更长。
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/// </summary>
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public float decelerationRate
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{
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get { return _decelerationRate; }
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set { _decelerationRate = value; }
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}
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/// <summary>
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/// </summary>
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public bool isDragged
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{
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get { return _dragged; }
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}
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/// <summary>
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/// 当前X轴滚动位置百分比,0~1(包含)。
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/// </summary>
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public float percX
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{
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get { return _overlapSize.x == 0 ? 0 : _xPos / _overlapSize.x; }
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set { SetPercX(value, false); }
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}
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/// <summary>
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/// 设置当前X轴滚动位置百分比,0~1(包含)。
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/// </summary>
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/// <param name="value"></param>
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/// <param name="ani">是否使用缓动到达目标。</param>
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public void SetPercX(float value, bool ani)
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{
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_owner.EnsureBoundsCorrect();
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SetPosX(_overlapSize.x * Mathf.Clamp01(value), ani);
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}
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/// <summary>
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/// 当前Y轴滚动位置百分比,0~1(包含)。
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/// </summary>
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public float percY
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{
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get { return _overlapSize.y == 0 ? 0 : _yPos / _overlapSize.y; }
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set { SetPercY(value, false); }
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}
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/// <summary>
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/// 设置当前Y轴滚动位置百分比,0~1(包含)。
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/// </summary>
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/// <param name="value"></param>
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/// <param name="ani">是否使用缓动到达目标。</param>
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public void SetPercY(float value, bool ani)
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{
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_owner.EnsureBoundsCorrect();
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SetPosY(_overlapSize.y * Mathf.Clamp01(value), ani);
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}
|
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/// <summary>
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/// 当前X轴滚动位置,值范围是viewWidth与contentWidth之差。
|
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/// </summary>
|
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public float posX
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{
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get { return _xPos; }
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set { SetPosX(value, false); }
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}
|
||
|
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/// <summary>
|
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/// 设置当前X轴滚动位置。
|
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/// </summary>
|
||
/// <param name="value"></param>
|
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/// <param name="ani">是否使用缓动到达目标。</param>
|
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public void SetPosX(float value, bool ani)
|
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{
|
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_owner.EnsureBoundsCorrect();
|
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|
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if (_loop == 1)
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LoopCheckingNewPos(ref value, 0);
|
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value = Mathf.Clamp(value, 0, _overlapSize.x);
|
||
if (value != _xPos)
|
||
{
|
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_xPos = value;
|
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PosChanged(ani);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 当前Y轴滚动位置,值范围是viewHeight与contentHeight之差。
|
||
/// </summary>
|
||
public float posY
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||
{
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get { return _yPos; }
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set { SetPosY(value, false); }
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}
|
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|
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/// <summary>
|
||
/// 设置当前Y轴滚动位置。
|
||
/// </summary>
|
||
/// <param name="value"></param>
|
||
/// <param name="ani">是否使用缓动到达目标。</param>
|
||
public void SetPosY(float value, bool ani)
|
||
{
|
||
_owner.EnsureBoundsCorrect();
|
||
|
||
if (_loop == 2)
|
||
LoopCheckingNewPos(ref value, 1);
|
||
|
||
value = Mathf.Clamp(value, 0, _overlapSize.y);
|
||
if (value != _yPos)
|
||
{
|
||
_yPos = value;
|
||
PosChanged(ani);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 返回当前滚动位置是否在最下边。
|
||
/// </summary>
|
||
public bool isBottomMost
|
||
{
|
||
get { return _yPos == _overlapSize.y || _overlapSize.y == 0; }
|
||
}
|
||
|
||
/// <summary>
|
||
/// 返回当前滚动位置是否在最右边。
|
||
/// </summary>
|
||
public bool isRightMost
|
||
{
|
||
get { return _xPos == _overlapSize.x || _overlapSize.x == 0; }
|
||
}
|
||
|
||
/// <summary>
|
||
/// 如果处于分页模式,返回当前在X轴的页码。
|
||
/// </summary>
|
||
public int currentPageX
|
||
{
|
||
get
|
||
{
|
||
if (!_pageMode)
|
||
return 0;
|
||
|
||
int page = Mathf.FloorToInt(_xPos / _pageSize.x);
|
||
if (_xPos - page * _pageSize.x > _pageSize.x * 0.5f)
|
||
page++;
|
||
|
||
return page;
|
||
}
|
||
set
|
||
{
|
||
if (!_pageMode)
|
||
return;
|
||
|
||
_owner.EnsureBoundsCorrect();
|
||
|
||
if (_overlapSize.x > 0)
|
||
this.SetPosX(value * _pageSize.x, false);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 如果处于分页模式,可设置X轴的页码。
|
||
/// </summary>
|
||
/// <param name="value"></param>
|
||
/// <param name="ani">是否使用缓动到达目标。</param>
|
||
public void SetCurrentPageX(int value, bool ani)
|
||
{
|
||
if (!_pageMode)
|
||
return;
|
||
|
||
_owner.EnsureBoundsCorrect();
|
||
|
||
if (_overlapSize.x > 0)
|
||
this.SetPosX(value * _pageSize.x, ani);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 如果处于分页模式,返回当前在Y轴的页码。
|
||
/// </summary>
|
||
public int currentPageY
|
||
{
|
||
get
|
||
{
|
||
if (!_pageMode)
|
||
return 0;
|
||
|
||
int page = Mathf.FloorToInt(_yPos / _pageSize.y);
|
||
if (_yPos - page * _pageSize.y > _pageSize.y * 0.5f)
|
||
page++;
|
||
|
||
return page;
|
||
}
|
||
set
|
||
{
|
||
if (!_pageMode)
|
||
return;
|
||
|
||
_owner.EnsureBoundsCorrect();
|
||
|
||
if (_overlapSize.y > 0)
|
||
this.SetPosY(value * _pageSize.y, false);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 如果处于分页模式,可设置Y轴的页码。
|
||
/// </summary>
|
||
/// <param name="value"></param>
|
||
/// <param name="ani">是否使用缓动到达目标。</param>
|
||
public void SetCurrentPageY(int value, bool ani)
|
||
{
|
||
if (!_pageMode)
|
||
return;
|
||
|
||
_owner.EnsureBoundsCorrect();
|
||
|
||
if (_overlapSize.y > 0)
|
||
this.SetPosY(value * _pageSize.y, ani);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 这个值与PosX不同在于,他反映的是实时位置,而PosX在有缓动过程的情况下只是终值。
|
||
/// </summary>
|
||
public float scrollingPosX
|
||
{
|
||
get
|
||
{
|
||
return Mathf.Clamp(-_container.x, 0, _overlapSize.x);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 这个值与PosY不同在于,他反映的是实时位置,而PosY在有缓动过程的情况下只是终值。
|
||
/// </summary>
|
||
public float scrollingPosY
|
||
{
|
||
get
|
||
{
|
||
return Mathf.Clamp(-_container.y, 0, _overlapSize.y);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 显示内容宽度。
|
||
/// </summary>
|
||
public float contentWidth
|
||
{
|
||
get
|
||
{
|
||
return _contentSize.x;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 显示内容高度。
|
||
/// </summary>
|
||
public float contentHeight
|
||
{
|
||
get
|
||
{
|
||
return _contentSize.y;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 显示区域宽度。
|
||
/// </summary>
|
||
public float viewWidth
|
||
{
|
||
get { return _viewSize.x; }
|
||
set
|
||
{
|
||
value = value + _owner.margin.left + _owner.margin.right;
|
||
if (_vtScrollBar != null && !_floating)
|
||
value += _vtScrollBar.width;
|
||
_owner.width = value;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 显示区域高度。
|
||
/// </summary>
|
||
public float viewHeight
|
||
{
|
||
get { return _viewSize.y; }
|
||
set
|
||
{
|
||
value = value + _owner.margin.top + _owner.margin.bottom;
|
||
if (_hzScrollBar != null && !_floating)
|
||
value += _hzScrollBar.height;
|
||
_owner.height = value;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
public void ScrollTop()
|
||
{
|
||
ScrollTop(false);
|
||
}
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
/// <param name="ani"></param>
|
||
public void ScrollTop(bool ani)
|
||
{
|
||
this.SetPercY(0, ani);
|
||
}
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
public void ScrollBottom()
|
||
{
|
||
ScrollBottom(false);
|
||
}
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
/// <param name="ani"></param>
|
||
public void ScrollBottom(bool ani)
|
||
{
|
||
this.SetPercY(1, ani);
|
||
}
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
public void ScrollUp()
|
||
{
|
||
ScrollUp(1, false);
|
||
}
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
/// <param name="ratio"></param>
|
||
/// <param name="ani"></param>
|
||
public void ScrollUp(float ratio, bool ani)
|
||
{
|
||
if (_pageMode)
|
||
SetPosY(_yPos - _pageSize.y * ratio, ani);
|
||
else
|
||
SetPosY(_yPos - _scrollStep * ratio, ani);
|
||
}
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
public void ScrollDown()
|
||
{
|
||
ScrollDown(1, false);
|
||
}
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
/// <param name="ratio"></param>
|
||
/// <param name="ani"></param>
|
||
public void ScrollDown(float ratio, bool ani)
|
||
{
|
||
if (_pageMode)
|
||
SetPosY(_yPos + _pageSize.y * ratio, ani);
|
||
else
|
||
SetPosY(_yPos + _scrollStep * ratio, ani);
|
||
}
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
public void ScrollLeft()
|
||
{
|
||
ScrollLeft(1, false);
|
||
}
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
/// <param name="speed"></param>
|
||
/// <param name="ani"></param>
|
||
public void ScrollLeft(float ratio, bool ani)
|
||
{
|
||
if (_pageMode)
|
||
SetPosX(_xPos - _pageSize.x * ratio, ani);
|
||
else
|
||
SetPosX(_xPos - _scrollStep * ratio, ani);
|
||
}
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
public void ScrollRight()
|
||
{
|
||
ScrollRight(1, false);
|
||
}
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
/// <param name="ratio"></param>
|
||
/// <param name="ani"></param>
|
||
public void ScrollRight(float ratio, bool ani)
|
||
{
|
||
if (_pageMode)
|
||
SetPosX(_xPos + _pageSize.x * ratio, ani);
|
||
else
|
||
SetPosX(_xPos + _scrollStep * ratio, ani);
|
||
}
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
/// <param name="obj">obj can be any object on stage, not limited to the direct child of this container.</param>
|
||
public void ScrollToView(GObject obj)
|
||
{
|
||
ScrollToView(obj, false);
|
||
}
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
/// <param name="obj">obj can be any object on stage, not limited to the direct child of this container.</param>
|
||
/// <param name="ani">If moving to target position with animation</param>
|
||
public void ScrollToView(GObject obj, bool ani)
|
||
{
|
||
ScrollToView(obj, ani, false);
|
||
}
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
/// <param name="obj">obj can be any object on stage, not limited to the direct child of this container.</param>
|
||
/// <param name="ani">If moving to target position with animation</param>
|
||
/// <param name="setFirst">If true, scroll to make the target on the top/left; If false, scroll to make the target any position in view.</param>
|
||
public void ScrollToView(GObject obj, bool ani, bool setFirst)
|
||
{
|
||
_owner.EnsureBoundsCorrect();
|
||
if (_needRefresh)
|
||
Refresh();
|
||
|
||
Rect rect = new Rect(obj.x, obj.y, obj.width, obj.height);
|
||
if (obj.parent != _owner)
|
||
rect = obj.parent.TransformRect(rect, _owner);
|
||
ScrollToView(rect, ani, setFirst);
|
||
}
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
/// <param name="rect">Rect in local coordinates</param>
|
||
/// <param name="ani">If moving to target position with animation</param>
|
||
/// <param name="setFirst">If true, scroll to make the target on the top/left; If false, scroll to make the target any position in view.</param>
|
||
public void ScrollToView(Rect rect, bool ani, bool setFirst)
|
||
{
|
||
_owner.EnsureBoundsCorrect();
|
||
if (_needRefresh)
|
||
Refresh();
|
||
|
||
if (_overlapSize.y > 0)
|
||
{
|
||
float bottom = _yPos + _viewSize.y;
|
||
if (setFirst || rect.y <= _yPos || rect.height >= _viewSize.y)
|
||
{
|
||
if (!setFirst && rect.yMax >= bottom) //if an item size is large than viewSize, dont scroll
|
||
return;
|
||
|
||
if (_pageMode)
|
||
this.SetPosY(Mathf.Floor(rect.y / _pageSize.y) * _pageSize.y, ani);
|
||
else
|
||
SetPosY(rect.y, ani);
|
||
}
|
||
else if (rect.yMax > bottom)
|
||
{
|
||
if (_pageMode)
|
||
this.SetPosY(Mathf.Floor(rect.y / _pageSize.y) * _pageSize.y, ani);
|
||
else if (rect.height <= _viewSize.y / 2)
|
||
SetPosY(rect.y + rect.height * 2 - _viewSize.y, ani);
|
||
else
|
||
SetPosY(rect.y + Mathf.Min(rect.height - _viewSize.y, 0), ani);
|
||
}
|
||
}
|
||
if (_overlapSize.x > 0)
|
||
{
|
||
float right = _xPos + _viewSize.x;
|
||
if (setFirst || rect.x <= _xPos || rect.width >= _viewSize.x)
|
||
{
|
||
if (!setFirst && rect.xMax >= right) //if an item size is large than viewSize, dont scroll
|
||
return;
|
||
|
||
if (_pageMode)
|
||
this.SetPosX(Mathf.Floor(rect.x / _pageSize.x) * _pageSize.x, ani);
|
||
SetPosX(rect.x, ani);
|
||
}
|
||
else if (rect.xMax > right)
|
||
{
|
||
if (_pageMode)
|
||
this.SetPosX(Mathf.Floor(rect.x / _pageSize.x) * _pageSize.x, ani);
|
||
else if (rect.width <= _viewSize.x / 2)
|
||
SetPosX(rect.x + rect.width * 2 - _viewSize.x, ani);
|
||
else
|
||
SetPosX(rect.x + Mathf.Min(rect.width - _viewSize.x, 0), ani);
|
||
}
|
||
}
|
||
|
||
if (!ani && _needRefresh)
|
||
Refresh();
|
||
}
|
||
|
||
/// <summary>
|
||
///
|
||
/// </summary>
|
||
/// <param name="obj">obj must be the direct child of this container</param>
|
||
/// <returns></returns>
|
||
public bool IsChildInView(GObject obj)
|
||
{
|
||
if (_overlapSize.y > 0)
|
||
{
|
||
float dist = obj.y + _container.y;
|
||
if (dist <= -obj.height || dist >= _viewSize.y)
|
||
return false;
|
||
}
|
||
if (_overlapSize.x > 0)
|
||
{
|
||
float dist = obj.x + _container.x;
|
||
if (dist <= -obj.width || dist >= _viewSize.x)
|
||
return false;
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 当滚动面板处于拖拽滚动状态或即将进入拖拽状态时,可以调用此方法停止或禁止本次拖拽。
|
||
/// </summary>
|
||
public void CancelDragging()
|
||
{
|
||
Stage.inst.RemoveTouchMonitor(_owner.rootContainer);
|
||
|
||
if (draggingPane == this)
|
||
draggingPane = null;
|
||
|
||
_gestureFlag = 0;
|
||
_dragged = false;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设置Header固定显示。如果size为0,则取消固定显示。
|
||
/// </summary>
|
||
/// <param name="size">Header显示的大小</param>
|
||
public void LockHeader(int size)
|
||
{
|
||
if (_headerLockedSize == size)
|
||
return;
|
||
|
||
_headerLockedSize = size;
|
||
if (!isDispatching("onPullDownRelease") && _container.xy[_refreshBarAxis] >= 0)
|
||
{
|
||
_tweenStart = _container.xy;
|
||
_tweenChange = Vector2.zero;
|
||
_tweenChange[_refreshBarAxis] = _headerLockedSize - _tweenStart[_refreshBarAxis];
|
||
_tweenDuration = new Vector2(TWEEN_TIME_DEFAULT, TWEEN_TIME_DEFAULT);
|
||
StartTween(2);
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 设置Footer固定显示。如果size为0,则取消固定显示。
|
||
/// </summary>
|
||
/// <param name="size"></param>
|
||
public void LockFooter(int size)
|
||
{
|
||
if (_footerLockedSize == size)
|
||
return;
|
||
|
||
_footerLockedSize = size;
|
||
if (!isDispatching("onPullUpRelease") && _container.xy[_refreshBarAxis] <= -_overlapSize[_refreshBarAxis])
|
||
{
|
||
_tweenStart = _container.xy;
|
||
_tweenChange = Vector2.zero;
|
||
float max = _overlapSize[_refreshBarAxis];
|
||
if (max == 0)
|
||
max = Mathf.Max(_contentSize[_refreshBarAxis] + _footerLockedSize - _viewSize[_refreshBarAxis], 0);
|
||
else
|
||
max += _footerLockedSize;
|
||
_tweenChange[_refreshBarAxis] = -max - _tweenStart[_refreshBarAxis];
|
||
_tweenDuration = new Vector2(TWEEN_TIME_DEFAULT, TWEEN_TIME_DEFAULT);
|
||
StartTween(2);
|
||
}
|
||
}
|
||
|
||
internal void OnOwnerSizeChanged()
|
||
{
|
||
SetSize(_owner.width, _owner.height);
|
||
PosChanged(false);
|
||
}
|
||
|
||
internal void HandleControllerChanged(Controller c)
|
||
{
|
||
if (_pageController == c)
|
||
{
|
||
if (_scrollType == ScrollType.Horizontal)
|
||
this.SetCurrentPageX(c.selectedIndex, true);
|
||
else
|
||
this.SetCurrentPageY(c.selectedIndex, true);
|
||
}
|
||
}
|
||
|
||
void UpdatePageController()
|
||
{
|
||
if (_pageController != null && !_pageController.changing)
|
||
{
|
||
int index;
|
||
if (_scrollType == ScrollType.Horizontal)
|
||
index = this.currentPageX;
|
||
else
|
||
index = this.currentPageY;
|
||
if (index < _pageController.pageCount)
|
||
{
|
||
Controller c = _pageController;
|
||
_pageController = null; //防止HandleControllerChanged的调用
|
||
c.selectedIndex = index;
|
||
_pageController = c;
|
||
}
|
||
}
|
||
}
|
||
|
||
internal void AdjustMaskContainer()
|
||
{
|
||
float mx, my;
|
||
if (_displayOnLeft && _vtScrollBar != null && !_floating)
|
||
mx = Mathf.FloorToInt(_owner.margin.left + _vtScrollBar.width);
|
||
else
|
||
mx = _owner.margin.left;
|
||
my = _owner.margin.top;
|
||
mx += _owner._alignOffset.x;
|
||
my += _owner._alignOffset.y;
|
||
|
||
_maskContainer.SetXY(mx, my);
|
||
}
|
||
|
||
void SetSize(float aWidth, float aHeight)
|
||
{
|
||
AdjustMaskContainer();
|
||
|
||
if (_hzScrollBar != null)
|
||
{
|
||
_hzScrollBar.y = aHeight - _hzScrollBar.height;
|
||
if (_vtScrollBar != null)
|
||
{
|
||
_hzScrollBar.width = aWidth - _vtScrollBar.width - _scrollBarMargin.left - _scrollBarMargin.right;
|
||
if (_displayOnLeft)
|
||
_hzScrollBar.x = _scrollBarMargin.left + _vtScrollBar.width;
|
||
else
|
||
_hzScrollBar.x = _scrollBarMargin.left;
|
||
}
|
||
else
|
||
{
|
||
_hzScrollBar.width = aWidth - _scrollBarMargin.left - _scrollBarMargin.right;
|
||
_hzScrollBar.x = _scrollBarMargin.left;
|
||
}
|
||
}
|
||
if (_vtScrollBar != null)
|
||
{
|
||
if (!_displayOnLeft)
|
||
_vtScrollBar.x = aWidth - _vtScrollBar.width;
|
||
if (_hzScrollBar != null)
|
||
_vtScrollBar.height = aHeight - _hzScrollBar.height - _scrollBarMargin.top - _scrollBarMargin.bottom;
|
||
else
|
||
_vtScrollBar.height = aHeight - _scrollBarMargin.top - _scrollBarMargin.bottom;
|
||
_vtScrollBar.y = _scrollBarMargin.top;
|
||
}
|
||
|
||
_viewSize.x = aWidth;
|
||
_viewSize.y = aHeight;
|
||
if (_hzScrollBar != null && !_floating)
|
||
_viewSize.y -= _hzScrollBar.height;
|
||
if (_vtScrollBar != null && !_floating)
|
||
_viewSize.x -= _vtScrollBar.width;
|
||
_viewSize.x -= (_owner.margin.left + _owner.margin.right);
|
||
_viewSize.y -= (_owner.margin.top + _owner.margin.bottom);
|
||
|
||
_viewSize.x = Mathf.Max(1, _viewSize.x);
|
||
_viewSize.y = Mathf.Max(1, _viewSize.y);
|
||
_pageSize.x = _viewSize.x;
|
||
_pageSize.y = _viewSize.y;
|
||
|
||
HandleSizeChanged();
|
||
}
|
||
|
||
internal void SetContentSize(float aWidth, float aHeight)
|
||
{
|
||
if (Mathf.Approximately(_contentSize.x, aWidth) && Mathf.Approximately(_contentSize.y, aHeight))
|
||
return;
|
||
|
||
_contentSize.x = aWidth;
|
||
_contentSize.y = aHeight;
|
||
HandleSizeChanged();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 内部使用。由虚拟列表调用。在滚动时修改显示内容的大小,需要进行修正,避免滚动跳跃。
|
||
/// </summary>
|
||
/// <param name="deltaWidth"></param>
|
||
/// <param name="deltaHeight"></param>
|
||
/// <param name="deltaPosX"></param>
|
||
/// <param name="deltaPosY"></param>
|
||
internal void ChangeContentSizeOnScrolling(float deltaWidth, float deltaHeight, float deltaPosX, float deltaPosY)
|
||
{
|
||
bool isRightmost = _xPos == _overlapSize.x;
|
||
bool isBottom = _yPos == _overlapSize.y;
|
||
|
||
_contentSize.x += deltaWidth;
|
||
_contentSize.y += deltaHeight;
|
||
HandleSizeChanged();
|
||
|
||
if (_tweening == 1)
|
||
{
|
||
//如果原来滚动位置是贴边,加入处理继续贴边。
|
||
if (deltaWidth != 0 && isRightmost && _tweenChange.x < 0)
|
||
{
|
||
_xPos = _overlapSize.x;
|
||
_tweenChange.x = -_xPos - _tweenStart.x;
|
||
}
|
||
|
||
if (deltaHeight != 0 && isBottom && _tweenChange.y < 0)
|
||
{
|
||
_yPos = _overlapSize.y;
|
||
_tweenChange.y = -_yPos - _tweenStart.y;
|
||
}
|
||
}
|
||
else if (_tweening == 2)
|
||
{
|
||
//重新调整起始位置,确保能够顺滑滚下去
|
||
if (deltaPosX != 0)
|
||
{
|
||
_container.x -= deltaPosX;
|
||
_tweenStart.x -= deltaPosX;
|
||
_xPos = -_container.x;
|
||
}
|
||
if (deltaPosY != 0)
|
||
{
|
||
_container.y -= deltaPosY;
|
||
_tweenStart.y -= deltaPosY;
|
||
_yPos = -_container.y;
|
||
}
|
||
}
|
||
else if (_dragged)
|
||
{
|
||
if (deltaPosX != 0)
|
||
{
|
||
_container.x -= deltaPosX;
|
||
_containerPos.x -= deltaPosX;
|
||
_xPos = -_container.x;
|
||
}
|
||
if (deltaPosY != 0)
|
||
{
|
||
_container.y -= deltaPosY;
|
||
_containerPos.y -= deltaPosY;
|
||
_yPos = -_container.y;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
//如果原来滚动位置是贴边,加入处理继续贴边。
|
||
if (deltaWidth != 0 && isRightmost)
|
||
{
|
||
_xPos = _overlapSize.x;
|
||
_container.x = -_xPos;
|
||
}
|
||
|
||
if (deltaHeight != 0 && isBottom)
|
||
{
|
||
_yPos = _overlapSize.y;
|
||
_container.y = -_yPos;
|
||
}
|
||
}
|
||
|
||
if (_pageMode)
|
||
UpdatePageController();
|
||
}
|
||
|
||
void HandleSizeChanged()
|
||
{
|
||
if (_displayInDemand)
|
||
{
|
||
_vScrollNone = _contentSize.y <= _viewSize.y;
|
||
_hScrollNone = _contentSize.x <= _viewSize.x;
|
||
|
||
if (_vtScrollBar != null && _hzScrollBar != null)
|
||
{
|
||
if (!_hScrollNone)
|
||
_vtScrollBar.height = _owner.height - _hzScrollBar.height - _scrollBarMargin.top - _scrollBarMargin.bottom;
|
||
else
|
||
_vtScrollBar.height = _owner.height - _scrollBarMargin.top - _scrollBarMargin.bottom;
|
||
|
||
if (!_vScrollNone)
|
||
_hzScrollBar.width = _owner.width - _vtScrollBar.width - _scrollBarMargin.left - _scrollBarMargin.right;
|
||
else
|
||
_hzScrollBar.width = _owner.width - _scrollBarMargin.left - _scrollBarMargin.right;
|
||
}
|
||
}
|
||
|
||
if (_vtScrollBar != null)
|
||
{
|
||
if (_contentSize.y == 0)
|
||
_vtScrollBar.SetDisplayPerc(0);
|
||
else
|
||
_vtScrollBar.SetDisplayPerc(Mathf.Min(1, _viewSize.y / _contentSize.y));
|
||
}
|
||
if (_hzScrollBar != null)
|
||
{
|
||
if (_contentSize.x == 0)
|
||
_hzScrollBar.SetDisplayPerc(0);
|
||
else
|
||
_hzScrollBar.SetDisplayPerc(Mathf.Min(1, _viewSize.x / _contentSize.x));
|
||
}
|
||
|
||
UpdateScrollBarVisible();
|
||
|
||
if (!_maskDisabled)
|
||
{
|
||
Rect rect = new Rect(-_owner._alignOffset.x, -_owner._alignOffset.y, _viewSize.x, _viewSize.y);
|
||
if (_vScrollNone && _vtScrollBar != null)
|
||
rect.width += _vtScrollBar.width;
|
||
if (_hScrollNone && _hzScrollBar != null)
|
||
rect.height += _hzScrollBar.height;
|
||
if (_dontClipMargin)
|
||
{
|
||
rect.x -= _owner.margin.left;
|
||
rect.width += (_owner.margin.left + _owner.margin.right);
|
||
rect.y -= _owner.margin.top;
|
||
rect.height += (_owner.margin.top + _owner.margin.bottom);
|
||
}
|
||
|
||
_maskContainer.clipRect = rect;
|
||
}
|
||
|
||
if (_scrollType == ScrollType.Horizontal || _scrollType == ScrollType.Both)
|
||
_overlapSize.x = Mathf.CeilToInt(Math.Max(0, _contentSize.x - _viewSize.x));
|
||
else
|
||
_overlapSize.x = 0;
|
||
if (_scrollType == ScrollType.Vertical || _scrollType == ScrollType.Both)
|
||
_overlapSize.y = Mathf.CeilToInt(Math.Max(0, _contentSize.y - _viewSize.y));
|
||
else
|
||
_overlapSize.y = 0;
|
||
|
||
//边界检查
|
||
_xPos = Mathf.Clamp(_xPos, 0, _overlapSize.x);
|
||
_yPos = Mathf.Clamp(_yPos, 0, _overlapSize.y);
|
||
float max = _overlapSize[_refreshBarAxis];
|
||
if (max == 0)
|
||
max = Mathf.Max(_contentSize[_refreshBarAxis] + _footerLockedSize - _viewSize[_refreshBarAxis], 0);
|
||
else
|
||
max += _footerLockedSize;
|
||
if (_refreshBarAxis == 0)
|
||
_container.SetXY(Mathf.Clamp(_container.x, -max, _headerLockedSize), Mathf.Clamp(_container.y, -_overlapSize.y, 0));
|
||
else
|
||
_container.SetXY(Mathf.Clamp(_container.x, -_overlapSize.x, 0), Mathf.Clamp(_container.y, -max, _headerLockedSize));
|
||
|
||
if (_header != null)
|
||
{
|
||
if (_refreshBarAxis == 0)
|
||
_header.height = _viewSize.y;
|
||
else
|
||
_header.width = _viewSize.x;
|
||
}
|
||
|
||
if (_footer != null)
|
||
{
|
||
if (_refreshBarAxis == 0)
|
||
_footer.height = _viewSize.y;
|
||
else
|
||
_footer.width = _viewSize.x;
|
||
}
|
||
|
||
UpdateScrollBarPos();
|
||
if (_pageMode)
|
||
UpdatePageController();
|
||
}
|
||
|
||
private void PosChanged(bool ani)
|
||
{
|
||
//只要有1处要求不要缓动,那就不缓动
|
||
if (_aniFlag == 0)
|
||
_aniFlag = ani ? 1 : -1;
|
||
else if (_aniFlag == 1 && !ani)
|
||
_aniFlag = -1;
|
||
|
||
_needRefresh = true;
|
||
|
||
UpdateContext.OnBegin -= _refreshDelegate;
|
||
UpdateContext.OnBegin += _refreshDelegate;
|
||
}
|
||
|
||
private void Refresh()
|
||
{
|
||
_needRefresh = false;
|
||
UpdateContext.OnBegin -= _refreshDelegate;
|
||
|
||
if (_owner.displayObject == null || _owner.displayObject.isDisposed)
|
||
return;
|
||
|
||
if (_pageMode || _snapToItem)
|
||
{
|
||
Vector2 pos = new Vector2(-_xPos, -_yPos);
|
||
AlignPosition(ref pos, false);
|
||
_xPos = -pos.x;
|
||
_yPos = -pos.y;
|
||
}
|
||
|
||
Refresh2();
|
||
|
||
_onScroll.Call();
|
||
if (_needRefresh) //在onScroll事件里开发者可能修改位置,这里再刷新一次,避免闪烁
|
||
{
|
||
_needRefresh = false;
|
||
UpdateContext.OnBegin -= _refreshDelegate;
|
||
|
||
Refresh2();
|
||
}
|
||
|
||
UpdateScrollBarPos();
|
||
_aniFlag = 0;
|
||
}
|
||
|
||
void Refresh2()
|
||
{
|
||
if (_aniFlag == 1 && !_dragged)
|
||
{
|
||
Vector2 pos = new Vector2();
|
||
|
||
if (_overlapSize.x > 0)
|
||
pos.x = -(int)_xPos;
|
||
else
|
||
{
|
||
if (_container.x != 0)
|
||
_container.x = 0;
|
||
pos.x = 0;
|
||
}
|
||
if (_overlapSize.y > 0)
|
||
pos.y = -(int)_yPos;
|
||
else
|
||
{
|
||
if (_container.y != 0)
|
||
_container.y = 0;
|
||
pos.y = 0;
|
||
}
|
||
|
||
if (pos.x != _container.x || pos.y != _container.y)
|
||
{
|
||
_tweenDuration = new Vector2(TWEEN_TIME_GO, TWEEN_TIME_GO);
|
||
_tweenStart = _container.xy;
|
||
_tweenChange = pos - _tweenStart;
|
||
StartTween(1);
|
||
}
|
||
else if (_tweening != 0)
|
||
KillTween();
|
||
}
|
||
else
|
||
{
|
||
if (_tweening != 0)
|
||
KillTween();
|
||
|
||
_container.SetXY((int)-_xPos, (int)-_yPos);
|
||
|
||
LoopCheckingCurrent();
|
||
}
|
||
|
||
if (_pageMode)
|
||
UpdatePageController();
|
||
}
|
||
|
||
private void __touchBegin(EventContext context)
|
||
{
|
||
if (!_touchEffect)
|
||
return;
|
||
|
||
InputEvent evt = context.inputEvent;
|
||
if (evt.button != 0)
|
||
return;
|
||
|
||
context.CaptureTouch();
|
||
|
||
Vector2 pt = _owner.GlobalToLocal(evt.position);
|
||
|
||
if (_tweening != 0)
|
||
{
|
||
KillTween();
|
||
Stage.inst.CancelClick(evt.touchId);
|
||
|
||
//立刻停止惯性滚动,可能位置不对齐,设定这个标志,使touchEnd时归位
|
||
_dragged = true;
|
||
}
|
||
else
|
||
_dragged = false;
|
||
|
||
_containerPos = _container.xy;
|
||
_beginTouchPos = _lastTouchPos = pt;
|
||
_lastTouchGlobalPos = evt.position;
|
||
_isHoldAreaDone = false;
|
||
_velocity = Vector2.zero;
|
||
_velocityScale = 1;
|
||
_lastMoveTime = Time.unscaledTime;
|
||
}
|
||
|
||
private void __touchMove(EventContext context)
|
||
{
|
||
if (!_touchEffect || draggingPane != null && draggingPane != this || GObject.draggingObject != null) //已经有其他拖动
|
||
return;
|
||
|
||
InputEvent evt = context.inputEvent;
|
||
Vector2 pt = _owner.GlobalToLocal(evt.position);
|
||
if (float.IsNaN(pt.x))
|
||
return;
|
||
|
||
int sensitivity;
|
||
if (Stage.touchScreen)
|
||
sensitivity = UIConfig.touchScrollSensitivity;
|
||
else
|
||
sensitivity = 8;
|
||
|
||
float diff;
|
||
bool sv = false, sh = false;
|
||
|
||
if (_scrollType == ScrollType.Vertical)
|
||
{
|
||
if (!_isHoldAreaDone)
|
||
{
|
||
//表示正在监测垂直方向的手势
|
||
_gestureFlag |= 1;
|
||
|
||
diff = Mathf.Abs(_beginTouchPos.y - pt.y);
|
||
if (diff < sensitivity)
|
||
return;
|
||
|
||
if ((_gestureFlag & 2) != 0) //已经有水平方向的手势在监测,那么我们用严格的方式检查是不是按垂直方向移动,避免冲突
|
||
{
|
||
float diff2 = Mathf.Abs(_beginTouchPos.x - pt.x);
|
||
if (diff < diff2) //不通过则不允许滚动了
|
||
return;
|
||
}
|
||
}
|
||
|
||
sv = true;
|
||
}
|
||
else if (_scrollType == ScrollType.Horizontal)
|
||
{
|
||
if (!_isHoldAreaDone)
|
||
{
|
||
_gestureFlag |= 2;
|
||
|
||
diff = Mathf.Abs(_beginTouchPos.x - pt.x);
|
||
if (diff < sensitivity)
|
||
return;
|
||
|
||
if ((_gestureFlag & 1) != 0)
|
||
{
|
||
float diff2 = Mathf.Abs(_beginTouchPos.y - pt.y);
|
||
if (diff < diff2)
|
||
return;
|
||
}
|
||
}
|
||
|
||
sh = true;
|
||
}
|
||
else
|
||
{
|
||
_gestureFlag = 3;
|
||
|
||
if (!_isHoldAreaDone)
|
||
{
|
||
diff = Mathf.Abs(_beginTouchPos.y - pt.y);
|
||
if (diff < sensitivity)
|
||
{
|
||
diff = Mathf.Abs(_beginTouchPos.x - pt.x);
|
||
if (diff < sensitivity)
|
||
return;
|
||
}
|
||
}
|
||
|
||
sv = sh = true;
|
||
}
|
||
|
||
Vector2 newPos = _containerPos + pt - _beginTouchPos;
|
||
newPos.x = (int)newPos.x;
|
||
newPos.y = (int)newPos.y;
|
||
|
||
if (sv)
|
||
{
|
||
if (newPos.y > 0)
|
||
{
|
||
if (!_bouncebackEffect)
|
||
_container.y = 0;
|
||
else if (_header != null && _header.maxHeight != 0)
|
||
_container.y = (int)Mathf.Min(newPos.y * 0.5f, _header.maxHeight);
|
||
else
|
||
_container.y = (int)Mathf.Min(newPos.y * 0.5f, _viewSize.y * PULL_RATIO);
|
||
}
|
||
else if (newPos.y < -_overlapSize.y)
|
||
{
|
||
if (!_bouncebackEffect)
|
||
_container.y = -_overlapSize.y;
|
||
else if (_footer != null && _footer.maxHeight > 0)
|
||
_container.y = (int)Mathf.Max((newPos.y + _overlapSize.y) * 0.5f, -_footer.maxHeight) - _overlapSize.y;
|
||
else
|
||
_container.y = (int)Mathf.Max((newPos.y + _overlapSize.y) * 0.5f, -_viewSize.y * PULL_RATIO) - _overlapSize.y;
|
||
}
|
||
else
|
||
_container.y = newPos.y;
|
||
}
|
||
|
||
if (sh)
|
||
{
|
||
if (newPos.x > 0)
|
||
{
|
||
if (!_bouncebackEffect)
|
||
_container.x = 0;
|
||
else if (_header != null && _header.maxWidth != 0)
|
||
_container.x = (int)Mathf.Min(newPos.x * 0.5f, _header.maxWidth);
|
||
else
|
||
_container.x = (int)Mathf.Min(newPos.x * 0.5f, _viewSize.x * PULL_RATIO);
|
||
}
|
||
else if (newPos.x < 0 - _overlapSize.x)
|
||
{
|
||
if (!_bouncebackEffect)
|
||
_container.x = -_overlapSize.x;
|
||
else if (_footer != null && _footer.maxWidth > 0)
|
||
_container.x = (int)Mathf.Max((newPos.x + _overlapSize.x) * 0.5f, -_footer.maxWidth) - _overlapSize.x;
|
||
else
|
||
_container.x = (int)Mathf.Max((newPos.x + _overlapSize.x) * 0.5f, -_viewSize.x * PULL_RATIO) - _overlapSize.x;
|
||
}
|
||
else
|
||
_container.x = newPos.x;
|
||
}
|
||
|
||
//更新速度
|
||
float deltaTime = Time.unscaledDeltaTime;
|
||
float elapsed = (Time.unscaledTime - _lastMoveTime) * 60 - 1;
|
||
if (elapsed > 1) //速度衰减
|
||
_velocity = _velocity * Mathf.Pow(0.833f, elapsed);
|
||
Vector2 deltaPosition = pt - _lastTouchPos;
|
||
if (!sh)
|
||
deltaPosition.x = 0;
|
||
if (!sv)
|
||
deltaPosition.y = 0;
|
||
_velocity = Vector2.Lerp(_velocity, deltaPosition / deltaTime, deltaTime * 10);
|
||
|
||
/*速度计算使用的是本地位移,但在后续的惯性滚动判断中需要用到屏幕位移,所以这里要记录一个位移的比例。
|
||
*后续的处理要使用这个比例但不使用坐标转换的方法的原因是,在曲面UI等异形UI中,还无法简单地进行屏幕坐标和本地坐标的转换。
|
||
*/
|
||
Vector2 deltaGlobalPosition = _lastTouchGlobalPos - evt.position;
|
||
if (deltaPosition.x != 0)
|
||
_velocityScale = Mathf.Abs(deltaGlobalPosition.x / deltaPosition.x);
|
||
else if (deltaPosition.y != 0)
|
||
_velocityScale = Mathf.Abs(deltaGlobalPosition.y / deltaPosition.y);
|
||
|
||
_lastTouchPos = pt;
|
||
_lastTouchGlobalPos = evt.position;
|
||
_lastMoveTime = Time.unscaledTime;
|
||
|
||
//同步更新pos值
|
||
if (_overlapSize.x > 0)
|
||
_xPos = Mathf.Clamp(-_container.x, 0, _overlapSize.x);
|
||
if (_overlapSize.y > 0)
|
||
_yPos = Mathf.Clamp(-_container.y, 0, _overlapSize.y);
|
||
|
||
//循环滚动特别检查
|
||
if (_loop != 0)
|
||
{
|
||
newPos = _container.xy;
|
||
if (LoopCheckingCurrent())
|
||
_containerPos += _container.xy - newPos;
|
||
}
|
||
|
||
draggingPane = this;
|
||
_isHoldAreaDone = true;
|
||
_dragged = true;
|
||
|
||
UpdateScrollBarPos();
|
||
UpdateScrollBarVisible();
|
||
if (_pageMode)
|
||
UpdatePageController();
|
||
_onScroll.Call();
|
||
}
|
||
|
||
private void __touchEnd(EventContext context)
|
||
{
|
||
if (draggingPane == this)
|
||
draggingPane = null;
|
||
|
||
_gestureFlag = 0;
|
||
|
||
if (!_dragged || !_touchEffect)
|
||
{
|
||
_dragged = false;
|
||
return;
|
||
}
|
||
|
||
_dragged = false;
|
||
_tweenStart = _container.xy;
|
||
|
||
Vector2 endPos = _tweenStart;
|
||
bool flag = false;
|
||
if (_container.x > 0)
|
||
{
|
||
endPos.x = 0;
|
||
flag = true;
|
||
}
|
||
else if (_container.x < -_overlapSize.x)
|
||
{
|
||
endPos.x = -_overlapSize.x;
|
||
flag = true;
|
||
}
|
||
if (_container.y > 0)
|
||
{
|
||
endPos.y = 0;
|
||
flag = true;
|
||
}
|
||
else if (_container.y < -_overlapSize.y)
|
||
{
|
||
endPos.y = -_overlapSize.y;
|
||
flag = true;
|
||
}
|
||
|
||
if (flag)
|
||
{
|
||
_tweenChange = endPos - _tweenStart;
|
||
if (_tweenChange.x < -UIConfig.touchDragSensitivity || _tweenChange.y < -UIConfig.touchDragSensitivity)
|
||
DispatchEvent("onPullDownRelease", null);
|
||
else if (_tweenChange.x > UIConfig.touchDragSensitivity || _tweenChange.y > UIConfig.touchDragSensitivity)
|
||
DispatchEvent("onPullUpRelease", null);
|
||
|
||
if (_headerLockedSize > 0 && endPos[_refreshBarAxis] == 0)
|
||
{
|
||
endPos[_refreshBarAxis] = _headerLockedSize;
|
||
_tweenChange = endPos - _tweenStart;
|
||
}
|
||
else if (_footerLockedSize > 0 && endPos[_refreshBarAxis] == -_overlapSize[_refreshBarAxis])
|
||
{
|
||
float max = _overlapSize[_refreshBarAxis];
|
||
if (max == 0)
|
||
max = Mathf.Max(_contentSize[_refreshBarAxis] + _footerLockedSize - _viewSize[_refreshBarAxis], 0);
|
||
else
|
||
max += _footerLockedSize;
|
||
endPos[_refreshBarAxis] = -max;
|
||
_tweenChange = endPos - _tweenStart;
|
||
}
|
||
|
||
_tweenDuration.Set(TWEEN_TIME_DEFAULT, TWEEN_TIME_DEFAULT);
|
||
}
|
||
else
|
||
{
|
||
//更新速度
|
||
if (!_inertiaDisabled)
|
||
{
|
||
float elapsed = (Time.unscaledTime - _lastMoveTime) * 60 - 1;
|
||
if (elapsed > 1)
|
||
_velocity = _velocity * Mathf.Pow(0.833f, elapsed);
|
||
|
||
//根据速度计算目标位置和需要时间
|
||
endPos = UpdateTargetAndDuration(_tweenStart);
|
||
}
|
||
else
|
||
_tweenDuration.Set(TWEEN_TIME_DEFAULT, TWEEN_TIME_DEFAULT);
|
||
Vector2 oldChange = endPos - _tweenStart;
|
||
|
||
//调整目标位置
|
||
LoopCheckingTarget(ref endPos);
|
||
if (_pageMode || _snapToItem)
|
||
AlignPosition(ref endPos, true);
|
||
|
||
_tweenChange = endPos - _tweenStart;
|
||
if (_tweenChange.x == 0 && _tweenChange.y == 0)
|
||
{
|
||
UpdateScrollBarVisible();
|
||
return;
|
||
}
|
||
|
||
//如果目标位置已调整,随之调整需要时间
|
||
if (_pageMode || _snapToItem)
|
||
{
|
||
FixDuration(0, oldChange.x);
|
||
FixDuration(1, oldChange.y);
|
||
}
|
||
}
|
||
|
||
StartTween(2);
|
||
}
|
||
|
||
private void __mouseWheel(EventContext context)
|
||
{
|
||
if (!_mouseWheelEnabled)
|
||
return;
|
||
|
||
InputEvent evt = context.inputEvent;
|
||
float delta = evt.mouseWheelDelta / Stage.devicePixelRatio;
|
||
if (_snapToItem && Mathf.Abs(delta) < 1)
|
||
delta = Mathf.Sign(delta);
|
||
|
||
if (_overlapSize.x > 0 && _overlapSize.y == 0)
|
||
{
|
||
float step = _pageMode ? _pageSize.x : _scrollStep;
|
||
SetPosX(_xPos + step * delta, false);
|
||
}
|
||
else
|
||
{
|
||
float step = _pageMode ? _pageSize.y : _scrollStep;
|
||
SetPosY(_yPos + step * delta, false);
|
||
}
|
||
}
|
||
|
||
private void __rollOver()
|
||
{
|
||
_hover = true;
|
||
UpdateScrollBarVisible();
|
||
}
|
||
|
||
private void __rollOut()
|
||
{
|
||
_hover = false;
|
||
UpdateScrollBarVisible();
|
||
}
|
||
|
||
internal void UpdateClipSoft()
|
||
{
|
||
Vector2 softness = _owner.clipSoftness;
|
||
if (softness.x != 0 || softness.y != 0)
|
||
{
|
||
_maskContainer.clipSoftness = new Vector4(
|
||
(_container.x >= 0 || !_softnessOnTopOrLeftSide) ? 0 : softness.x,
|
||
(_container.y >= 0 || !_softnessOnTopOrLeftSide) ? 0 : softness.y,
|
||
(-_container.x - _overlapSize.x >= 0) ? 0 : softness.x,
|
||
(-_container.y - _overlapSize.y >= 0) ? 0 : softness.y);
|
||
}
|
||
else
|
||
_maskContainer.clipSoftness = null;
|
||
}
|
||
|
||
private void UpdateScrollBarPos()
|
||
{
|
||
if (_vtScrollBar != null)
|
||
_vtScrollBar.setScrollPerc(_overlapSize.y == 0 ? 0 : Mathf.Clamp(-_container.y, 0, _overlapSize.y) / _overlapSize.y);
|
||
|
||
if (_hzScrollBar != null)
|
||
_hzScrollBar.setScrollPerc(_overlapSize.x == 0 ? 0 : Mathf.Clamp(-_container.x, 0, _overlapSize.x) / _overlapSize.x);
|
||
|
||
UpdateClipSoft();
|
||
CheckRefreshBar();
|
||
}
|
||
|
||
public void UpdateScrollBarVisible()
|
||
{
|
||
if (_vtScrollBar != null)
|
||
{
|
||
if (_viewSize.y <= _vtScrollBar.minSize || _vScrollNone)
|
||
_vtScrollBar.displayObject.visible = false;
|
||
else
|
||
UpdateScrollBarVisible2(_vtScrollBar);
|
||
}
|
||
|
||
if (_hzScrollBar != null)
|
||
{
|
||
if (_viewSize.x <= _hzScrollBar.minSize || _hScrollNone)
|
||
_hzScrollBar.displayObject.visible = false;
|
||
else
|
||
UpdateScrollBarVisible2(_hzScrollBar);
|
||
}
|
||
}
|
||
|
||
private void UpdateScrollBarVisible2(GScrollBar bar)
|
||
{
|
||
if (_scrollBarDisplayAuto)
|
||
GTween.Kill(bar, TweenPropType.Alpha, false);
|
||
|
||
if (_scrollBarDisplayAuto && !_hover && _tweening == 0 && !_dragged && !bar.gripDragging)
|
||
{
|
||
if (bar.displayObject.visible)
|
||
GTween.To(1, 0, 0.5f).SetDelay(0.5f).OnComplete(_hideScrollBarDelegate).SetTarget(bar, TweenPropType.Alpha);
|
||
}
|
||
else
|
||
{
|
||
bar.alpha = 1;
|
||
bar.displayObject.visible = true;
|
||
}
|
||
}
|
||
|
||
private void __barTweenComplete(GTweener tweener)
|
||
{
|
||
GObject bar = (GObject)tweener.target;
|
||
bar.alpha = 1;
|
||
bar.displayObject.visible = false;
|
||
}
|
||
|
||
float GetLoopPartSize(float division, int axis)
|
||
{
|
||
return (_contentSize[axis] + (axis == 0 ? ((GList)_owner).columnGap : ((GList)_owner).lineGap)) / division;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 对当前的滚动位置进行循环滚动边界检查。当到达边界时,回退一半内容区域(循环滚动内容大小通常是真实内容大小的偶数倍)。
|
||
/// </summary>
|
||
/// <returns></returns>
|
||
bool LoopCheckingCurrent()
|
||
{
|
||
bool changed = false;
|
||
if (_loop == 1 && _overlapSize.x > 0)
|
||
{
|
||
if (_xPos < 0.001f)
|
||
{
|
||
_xPos += GetLoopPartSize(2, 0);
|
||
changed = true;
|
||
}
|
||
else if (_xPos >= _overlapSize.x)
|
||
{
|
||
_xPos -= GetLoopPartSize(2, 0);
|
||
changed = true;
|
||
}
|
||
}
|
||
else if (_loop == 2 && _overlapSize.y > 0)
|
||
{
|
||
if (_yPos < 0.001f)
|
||
{
|
||
_yPos += GetLoopPartSize(2, 1);
|
||
changed = true;
|
||
}
|
||
else if (_yPos >= _overlapSize.y)
|
||
{
|
||
_yPos -= GetLoopPartSize(2, 1);
|
||
changed = true;
|
||
}
|
||
}
|
||
|
||
if (changed)
|
||
_container.SetXY((int)-_xPos, (int)-_yPos);
|
||
|
||
return changed;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 对目标位置进行循环滚动边界检查。当到达边界时,回退一半内容区域(循环滚动内容大小通常是真实内容大小的偶数倍)。
|
||
/// </summary>
|
||
/// <param name="endPos"></param>
|
||
void LoopCheckingTarget(ref Vector2 endPos)
|
||
{
|
||
if (_loop == 1)
|
||
LoopCheckingTarget(ref endPos, 0);
|
||
|
||
if (_loop == 2)
|
||
LoopCheckingTarget(ref endPos, 1);
|
||
}
|
||
|
||
void LoopCheckingTarget(ref Vector2 endPos, int axis)
|
||
{
|
||
if (endPos[axis] > 0)
|
||
{
|
||
float halfSize = GetLoopPartSize(2, axis);
|
||
float tmp = _tweenStart[axis] - halfSize;
|
||
if (tmp <= 0 && tmp >= -_overlapSize[axis])
|
||
{
|
||
endPos[axis] -= halfSize;
|
||
_tweenStart[axis] = tmp;
|
||
}
|
||
}
|
||
else if (endPos[axis] < -_overlapSize[axis])
|
||
{
|
||
float halfSize = GetLoopPartSize(2, axis);
|
||
float tmp = _tweenStart[axis] + halfSize;
|
||
if (tmp <= 0 && tmp >= -_overlapSize[axis])
|
||
{
|
||
endPos[axis] += halfSize;
|
||
_tweenStart[axis] = tmp;
|
||
}
|
||
}
|
||
}
|
||
|
||
void LoopCheckingNewPos(ref float value, int axis)
|
||
{
|
||
if (_overlapSize[axis] == 0)
|
||
return;
|
||
|
||
float pos = axis == 0 ? _xPos : _yPos;
|
||
bool changed = false;
|
||
if (value < 0.001f)
|
||
{
|
||
value += GetLoopPartSize(2, axis);
|
||
if (value > pos)
|
||
{
|
||
float v = GetLoopPartSize(6, axis);
|
||
v = Mathf.CeilToInt((value - pos) / v) * v;
|
||
pos = Mathf.Clamp(pos + v, 0, _overlapSize[axis]);
|
||
changed = true;
|
||
}
|
||
}
|
||
else if (value >= _overlapSize[axis])
|
||
{
|
||
value -= GetLoopPartSize(2, axis);
|
||
if (value < pos)
|
||
{
|
||
float v = GetLoopPartSize(6, axis);
|
||
v = Mathf.CeilToInt((pos - value) / v) * v;
|
||
pos = Mathf.Clamp(pos - v, 0, _overlapSize[axis]);
|
||
changed = true;
|
||
}
|
||
}
|
||
|
||
if (changed)
|
||
{
|
||
if (axis == 0)
|
||
_container.x = -(int)pos;
|
||
else
|
||
_container.y = -(int)pos;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 从oldPos滚动至pos,调整pos位置对齐页面、对齐item等(如果需要)。
|
||
/// </summary>
|
||
/// <param name="pos"></param>
|
||
/// <param name="inertialScrolling"></param>
|
||
void AlignPosition(ref Vector2 pos, bool inertialScrolling)
|
||
{
|
||
if (_pageMode)
|
||
{
|
||
pos.x = AlignByPage(pos.x, 0, inertialScrolling);
|
||
pos.y = AlignByPage(pos.y, 1, inertialScrolling);
|
||
}
|
||
else if (_snapToItem)
|
||
{
|
||
float tmpX = -pos.x;
|
||
float tmpY = -pos.y;
|
||
float xDir = 0;
|
||
float yDir = 0;
|
||
if (inertialScrolling)
|
||
{
|
||
xDir = pos.x - _containerPos.x;
|
||
yDir = pos.y - _containerPos.y;
|
||
}
|
||
_owner.GetSnappingPositionWithDir(ref tmpX, ref tmpY, xDir, yDir);
|
||
if (pos.x < 0 && pos.x > -_overlapSize.x)
|
||
pos.x = -tmpX;
|
||
if (pos.y < 0 && pos.y > -_overlapSize.y)
|
||
pos.y = -tmpY;
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 从oldPos滚动至pos,调整目标位置到对齐页面。
|
||
/// </summary>
|
||
/// <param name="pos"></param>
|
||
/// <param name="axis"></param>
|
||
/// <param name="inertialScrolling"></param>
|
||
/// <returns></returns>
|
||
float AlignByPage(float pos, int axis, bool inertialScrolling)
|
||
{
|
||
int page;
|
||
|
||
if (pos > 0)
|
||
page = 0;
|
||
else if (pos < -_overlapSize[axis])
|
||
page = Mathf.CeilToInt(_contentSize[axis] / _pageSize[axis]) - 1;
|
||
else
|
||
{
|
||
page = Mathf.FloorToInt(-pos / _pageSize[axis]);
|
||
float change = inertialScrolling ? (pos - _containerPos[axis]) : (pos - _container.xy[axis]);
|
||
float testPageSize = Mathf.Min(_pageSize[axis], _contentSize[axis] - (page + 1) * _pageSize[axis]);
|
||
float delta = -pos - page * _pageSize[axis];
|
||
|
||
//页面吸附策略
|
||
if (Mathf.Abs(change) > _pageSize[axis])//如果滚动距离超过1页,则需要超过页面的一半,才能到更下一页
|
||
{
|
||
if (delta > testPageSize * 0.5f)
|
||
page++;
|
||
}
|
||
else //否则只需要页面的1/3,当然,需要考虑到左移和右移的情况
|
||
{
|
||
if (delta > testPageSize * (change < 0 ? UIConfig.defaultScrollPagingThreshold : (1 - UIConfig.defaultScrollPagingThreshold)))
|
||
page++;
|
||
}
|
||
|
||
//重新计算终点
|
||
pos = -page * _pageSize[axis];
|
||
if (pos < -_overlapSize[axis]) //最后一页未必有pageSize那么大
|
||
pos = -_overlapSize[axis];
|
||
}
|
||
|
||
//惯性滚动模式下,会增加判断尽量不要滚动超过一页
|
||
if (inertialScrolling)
|
||
{
|
||
float oldPos = _tweenStart[axis];
|
||
int oldPage;
|
||
if (oldPos > 0)
|
||
oldPage = 0;
|
||
else if (oldPos < -_overlapSize[axis])
|
||
oldPage = Mathf.CeilToInt(_contentSize[axis] / _pageSize[axis]) - 1;
|
||
else
|
||
oldPage = Mathf.FloorToInt(-oldPos / _pageSize[axis]);
|
||
int startPage = Mathf.FloorToInt(-_containerPos[axis] / _pageSize[axis]);
|
||
if (Mathf.Abs(page - startPage) > 1 && Mathf.Abs(oldPage - startPage) <= 1)
|
||
{
|
||
if (page > startPage)
|
||
page = startPage + 1;
|
||
else
|
||
page = startPage - 1;
|
||
pos = -page * _pageSize[axis];
|
||
}
|
||
}
|
||
|
||
return pos;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 根据当前速度,计算滚动的目标位置,以及到达时间。
|
||
/// </summary>
|
||
/// <param name="orignPos"></param>
|
||
/// <returns></returns>
|
||
Vector2 UpdateTargetAndDuration(Vector2 orignPos)
|
||
{
|
||
Vector2 ret = Vector2.zero;
|
||
ret.x = UpdateTargetAndDuration(orignPos.x, 0);
|
||
ret.y = UpdateTargetAndDuration(orignPos.y, 1);
|
||
return ret;
|
||
}
|
||
|
||
float UpdateTargetAndDuration(float pos, int axis)
|
||
{
|
||
float v = _velocity[axis];
|
||
float duration = 0;
|
||
|
||
if (pos > 0)
|
||
pos = 0;
|
||
else if (pos < -_overlapSize[axis])
|
||
pos = -_overlapSize[axis];
|
||
else
|
||
{
|
||
//以屏幕像素为基准
|
||
float v2 = Mathf.Abs(v) * _velocityScale;
|
||
//在移动设备上,需要对不同分辨率做一个适配,我们的速度判断以1136分辨率为基准
|
||
if (Stage.touchScreen)
|
||
v2 *= 1136f / Mathf.Max(Screen.width, Screen.height);
|
||
//这里有一些阈值的处理,因为在低速内,不希望产生较大的滚动(甚至不滚动)
|
||
float ratio = 0;
|
||
if (_pageMode || !Stage.touchScreen)
|
||
{
|
||
if (v2 > 500)
|
||
ratio = Mathf.Pow((v2 - 500) / 500, 2);
|
||
}
|
||
else
|
||
{
|
||
if (v2 > 1000)
|
||
ratio = Mathf.Pow((v2 - 1000) / 1000, 2);
|
||
}
|
||
|
||
if (ratio != 0)
|
||
{
|
||
if (ratio > 1)
|
||
ratio = 1;
|
||
|
||
v2 *= ratio;
|
||
v *= ratio;
|
||
_velocity[axis] = v;
|
||
|
||
//算法:v*(_decelerationRate的n次幂)= 60,即在n帧后速度降为60(假设每秒60帧)。
|
||
duration = Mathf.Log(60 / v2, _decelerationRate) / 60;
|
||
|
||
//计算距离要使用本地速度
|
||
//理论公式貌似滚动的距离不够,改为经验公式
|
||
//float change = (int)((v/ 60 - 1) / (1 - _decelerationRate));
|
||
float change = (int)(v * duration * 0.4f);
|
||
pos += change;
|
||
}
|
||
}
|
||
|
||
if (duration < TWEEN_TIME_DEFAULT)
|
||
duration = TWEEN_TIME_DEFAULT;
|
||
_tweenDuration[axis] = duration;
|
||
|
||
return pos;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 根据修改后的tweenChange重新计算减速时间。
|
||
/// </summary>
|
||
void FixDuration(int axis, float oldChange)
|
||
{
|
||
if (_tweenChange[axis] == 0 || Mathf.Abs(_tweenChange[axis]) >= Mathf.Abs(oldChange))
|
||
return;
|
||
|
||
float newDuration = Mathf.Abs(_tweenChange[axis] / oldChange) * _tweenDuration[axis];
|
||
if (newDuration < TWEEN_TIME_DEFAULT)
|
||
newDuration = TWEEN_TIME_DEFAULT;
|
||
|
||
_tweenDuration[axis] = newDuration;
|
||
}
|
||
|
||
void StartTween(int type)
|
||
{
|
||
_tweenTime.Set(0, 0);
|
||
_tweening = type;
|
||
Timers.inst.AddUpdate(_tweenUpdateDelegate);
|
||
|
||
UpdateScrollBarVisible();
|
||
}
|
||
|
||
void KillTween()
|
||
{
|
||
if (_tweening == 1) //取消类型为1的tween需立刻设置到终点
|
||
{
|
||
_container.xy = _tweenStart + _tweenChange;
|
||
_onScroll.Call();
|
||
}
|
||
|
||
_tweening = 0;
|
||
Timers.inst.Remove(_tweenUpdateDelegate);
|
||
|
||
UpdateScrollBarVisible();
|
||
|
||
_onScrollEnd.Call();
|
||
}
|
||
|
||
void CheckRefreshBar()
|
||
{
|
||
if (_header == null && _footer == null)
|
||
return;
|
||
|
||
float pos = _container.xy[_refreshBarAxis];
|
||
if (_header != null)
|
||
{
|
||
if (pos > 0)
|
||
{
|
||
if (_header.displayObject.parent == null)
|
||
_maskContainer.AddChildAt(_header.displayObject, 0);
|
||
Vector2 vec;
|
||
|
||
vec = _header.size;
|
||
vec[_refreshBarAxis] = pos;
|
||
_header.size = vec;
|
||
}
|
||
else
|
||
{
|
||
if (_header.displayObject.parent != null)
|
||
_maskContainer.RemoveChild(_header.displayObject);
|
||
}
|
||
}
|
||
|
||
if (_footer != null)
|
||
{
|
||
float max = _overlapSize[_refreshBarAxis];
|
||
if (pos < -max || max == 0 && _footerLockedSize > 0)
|
||
{
|
||
if (_footer.displayObject.parent == null)
|
||
_maskContainer.AddChildAt(_footer.displayObject, 0);
|
||
|
||
Vector2 vec;
|
||
|
||
vec = _footer.xy;
|
||
if (max > 0)
|
||
vec[_refreshBarAxis] = pos + _contentSize[_refreshBarAxis];
|
||
else
|
||
vec[_refreshBarAxis] = Mathf.Max(Mathf.Min(pos + _viewSize[_refreshBarAxis], _viewSize[_refreshBarAxis] - _footerLockedSize), _viewSize[_refreshBarAxis] - _contentSize[_refreshBarAxis]);
|
||
_footer.xy = vec;
|
||
|
||
vec = _footer.size;
|
||
if (max > 0)
|
||
vec[_refreshBarAxis] = -max - pos;
|
||
else
|
||
vec[_refreshBarAxis] = _viewSize[_refreshBarAxis] - _footer.xy[_refreshBarAxis];
|
||
_footer.size = vec;
|
||
}
|
||
else
|
||
{
|
||
if (_footer.displayObject.parent != null)
|
||
_maskContainer.RemoveChild(_footer.displayObject);
|
||
}
|
||
}
|
||
}
|
||
|
||
void TweenUpdate(object param)
|
||
{
|
||
if (_owner.displayObject == null || _owner.displayObject.isDisposed)
|
||
{
|
||
Timers.inst.Remove(_tweenUpdateDelegate);
|
||
return;
|
||
}
|
||
|
||
float nx = RunTween(0);
|
||
float ny = RunTween(1);
|
||
|
||
_container.SetXY(nx, ny);
|
||
|
||
if (_tweening == 2)
|
||
{
|
||
if (_overlapSize.x > 0)
|
||
_xPos = Mathf.Clamp(-nx, 0, _overlapSize.x);
|
||
if (_overlapSize.y > 0)
|
||
_yPos = Mathf.Clamp(-ny, 0, _overlapSize.y);
|
||
|
||
if (_pageMode)
|
||
UpdatePageController();
|
||
}
|
||
|
||
if (_tweenChange.x == 0 && _tweenChange.y == 0)
|
||
{
|
||
_tweening = 0;
|
||
Timers.inst.Remove(_tweenUpdateDelegate);
|
||
|
||
LoopCheckingCurrent();
|
||
|
||
UpdateScrollBarPos();
|
||
UpdateScrollBarVisible();
|
||
|
||
_onScroll.Call();
|
||
_onScrollEnd.Call();
|
||
}
|
||
else
|
||
{
|
||
UpdateScrollBarPos();
|
||
_onScroll.Call();
|
||
}
|
||
}
|
||
|
||
float RunTween(int axis)
|
||
{
|
||
float newValue;
|
||
if (_tweenChange[axis] != 0)
|
||
{
|
||
_tweenTime[axis] += Time.unscaledDeltaTime;
|
||
if (_tweenTime[axis] >= _tweenDuration[axis])
|
||
{
|
||
newValue = _tweenStart[axis] + _tweenChange[axis];
|
||
_tweenChange[axis] = 0;
|
||
}
|
||
else
|
||
{
|
||
float ratio = EaseFunc(_tweenTime[axis], _tweenDuration[axis]);
|
||
newValue = _tweenStart[axis] + (int)(_tweenChange[axis] * ratio);
|
||
}
|
||
|
||
float threshold1 = 0;
|
||
float threshold2 = -_overlapSize[axis];
|
||
if (_headerLockedSize > 0 && _refreshBarAxis == axis)
|
||
threshold1 = _headerLockedSize;
|
||
if (_footerLockedSize > 0 && _refreshBarAxis == axis)
|
||
{
|
||
float max = _overlapSize[_refreshBarAxis];
|
||
if (max == 0)
|
||
max = Mathf.Max(_contentSize[_refreshBarAxis] + _footerLockedSize - _viewSize[_refreshBarAxis], 0);
|
||
else
|
||
max += _footerLockedSize;
|
||
threshold2 = -max;
|
||
}
|
||
|
||
if (_tweening == 2 && _bouncebackEffect)
|
||
{
|
||
if (newValue > 20 + threshold1 && _tweenChange[axis] > 0
|
||
|| newValue > threshold1 && _tweenChange[axis] == 0)//开始回弹
|
||
{
|
||
_tweenTime[axis] = 0;
|
||
_tweenDuration[axis] = TWEEN_TIME_DEFAULT;
|
||
_tweenChange[axis] = -newValue + threshold1;
|
||
_tweenStart[axis] = newValue;
|
||
}
|
||
else if (newValue < threshold2 - 20 && _tweenChange[axis] < 0
|
||
|| newValue < threshold2 && _tweenChange[axis] == 0)//开始回弹
|
||
{
|
||
_tweenTime[axis] = 0;
|
||
_tweenDuration[axis] = TWEEN_TIME_DEFAULT;
|
||
_tweenChange[axis] = threshold2 - newValue;
|
||
_tweenStart[axis] = newValue;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (newValue > threshold1)
|
||
{
|
||
newValue = threshold1;
|
||
_tweenChange[axis] = 0;
|
||
}
|
||
else if (newValue < threshold2)
|
||
{
|
||
newValue = threshold2;
|
||
_tweenChange[axis] = 0;
|
||
}
|
||
}
|
||
}
|
||
else
|
||
newValue = _container.xy[axis];
|
||
|
||
return newValue;
|
||
}
|
||
|
||
static float EaseFunc(float t, float d)
|
||
{
|
||
return (t = t / d - 1) * t * t + 1;//cubicOut
|
||
}
|
||
}
|
||
}
|