2025-06-07 17:43:34 +08:00

27 lines
601 B
C#

public class GameServerEvent
{
/// <summary>
/// 断开连接
/// </summary>
public class ServerDisconnected : IEventMessage
{
public static void SendEventMessage()
{
var msg = new ServerDisconnected();
UniEvent.SendMessage(msg);
}
}
/// <summary>
/// 连接服务器成功
/// </summary>
public class LoginServerConnectSucc : IEventMessage
{
public static void SendEventMessage()
{
var msg = new LoginServerConnectSucc();
UniEvent.SendMessage(msg);
}
}
}