89 lines
3.4 KiB
C#
89 lines
3.4 KiB
C#
using FairyGUI;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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namespace FairyGUIEditor
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{
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/// <summary>
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///
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/// </summary>
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[CustomEditor(typeof(UIPainter))]
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public class UIPainterEditor : Editor
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{
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SerializedProperty packageName;
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SerializedProperty componentName;
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SerializedProperty renderCamera;
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SerializedProperty fairyBatching;
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SerializedProperty touchDisabled;
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SerializedProperty sortingOrder;
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string[] propertyToExclude;
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void OnEnable()
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{
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packageName = serializedObject.FindProperty("packageName");
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componentName = serializedObject.FindProperty("componentName");
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renderCamera = serializedObject.FindProperty("renderCamera");
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fairyBatching = serializedObject.FindProperty("fairyBatching");
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touchDisabled = serializedObject.FindProperty("touchDisabled");
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sortingOrder = serializedObject.FindProperty("sortingOrder");
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propertyToExclude = new string[] { "m_Script", "packageName", "componentName", "packagePath",
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"renderCamera", "fairyBatching", "touchDisabled","sortingOrder"
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};
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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UIPainter panel = target as UIPainter;
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DrawPropertiesExcluding(serializedObject, propertyToExclude);
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PrefixLabel("Package Name");
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if (GUILayout.Button(packageName.stringValue, "ObjectField"))
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EditorWindow.GetWindow<PackagesWindow>(true, "Select a UI Component").SetSelection(packageName.stringValue, componentName.stringValue);
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if (GUILayout.Button("Clear", GUILayout.Width(50)))
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{
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#if UNITY_2018_3_OR_NEWER
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bool isPrefab = PrefabUtility.GetPrefabAssetType(panel) != PrefabAssetType.NotAPrefab;
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#else
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bool isPrefab = PrefabUtility.GetPrefabType(panel) == PrefabType.Prefab;
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#endif
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panel.SendMessage("OnUpdateSource", new object[] { null, null, null, !isPrefab });
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EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.PrefixLabel("Component Name");
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if (GUILayout.Button(componentName.stringValue, "ObjectField"))
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EditorWindow.GetWindow<PackagesWindow>(true, "Select a UI Component").SetSelection(packageName.stringValue, componentName.stringValue);
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EditorGUILayout.EndHorizontal();
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int oldSortingOrder = panel.sortingOrder;
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EditorGUILayout.PropertyField(sortingOrder);
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EditorGUILayout.PropertyField(renderCamera);
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EditorGUILayout.PropertyField(fairyBatching);
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EditorGUILayout.PropertyField(touchDisabled);
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if (serializedObject.ApplyModifiedProperties())
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{
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#if UNITY_2018_3_OR_NEWER
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bool isPrefab = PrefabUtility.GetPrefabAssetType(panel) != PrefabAssetType.NotAPrefab;
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#else
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bool isPrefab = PrefabUtility.GetPrefabType(panel) == PrefabType.Prefab;
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#endif
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if (!isPrefab)
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{
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panel.ApplyModifiedProperties(sortingOrder.intValue != oldSortingOrder);
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}
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}
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}
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}
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}
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