2025-06-07 17:43:34 +08:00

45 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class TgCheck : MonoBehaviour
{
public int index;
public TextMeshProUGUI tm;
public Image img_tm;
public Image img_select;
public Image img_normal;
private void Awake()
{
//tm = transform.Find("tm_value").GetComponent<TextMeshProUGUI>();
//img_select = transform.Find("img_select").GetComponent<Image>();
//img_normal = transform.Find("img_normal").GetComponent<Image>();
gameObject.AddComponent<NonDraw>();
}
public void Select()
{
img_select.gameObject.SetActive(true);
img_normal.gameObject.SetActive(false);
if (tm != null)
tm.color = new Color32(255, 255, 228, 255);
if (img_tm != null)
img_tm.color = new Color32(255, 255, 228, 255);
}
public void UnSelect()
{
img_select.gameObject.SetActive(false);
img_normal.gameObject.SetActive(true);
//tm.color = new Color32(139, 178, 156, 255);
if (tm != null)
tm.color = new Color32(139, 178, 156, 255);
if (img_tm != null)
img_tm.color = new Color32(139, 178, 156, 255);
}
}