27 lines
601 B
C#
27 lines
601 B
C#
public class GameServerEvent
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{
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/// <summary>
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/// 断开连接
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/// </summary>
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public class ServerDisconnected : IEventMessage
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{
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public static void SendEventMessage()
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{
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var msg = new ServerDisconnected();
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UniEvent.SendMessage(msg);
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}
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}
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/// <summary>
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/// 连接服务器成功
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/// </summary>
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public class LoginServerConnectSucc : IEventMessage
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{
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public static void SendEventMessage()
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{
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var msg = new LoginServerConnectSucc();
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UniEvent.SendMessage(msg);
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}
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}
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}
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