112 lines
4.3 KiB
C#
112 lines
4.3 KiB
C#
// <auto-generated>
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// This file was generated by a tool; you should avoid making direct changes.
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// Consider using 'partial classes' to extend these types
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// Input: mod_battle.proto
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// </auto-generated>
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#region Designer generated code
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#pragma warning disable CS0612, CS0618, CS1591, CS3021, CS8981, IDE0079, IDE1006, RCS1036, RCS1057, RCS1085, RCS1192
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namespace Pb
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{
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[global::ProtoBuf.ProtoContract()]
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public partial class BattleEntity : global::ProtoBuf.IExtensible
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{
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private global::ProtoBuf.IExtension __pbn__extensionData;
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global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
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=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
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[global::ProtoBuf.ProtoMember(1)]
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public uint Type { get; set; }
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[global::ProtoBuf.ProtoMember(2)]
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public uint Id { get; set; }
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[global::ProtoBuf.ProtoMember(3)]
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public ulong Hp { get; set; }
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[global::ProtoBuf.ProtoMember(4)]
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public uint Rage { get; set; }
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[global::ProtoBuf.ProtoMember(5, IsPacked = true)]
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public uint[] Status { get; set; }
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[global::ProtoBuf.ProtoMember(6)]
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public ulong Value { get; set; }
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}
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[global::ProtoBuf.ProtoContract()]
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public partial class BattleAction : global::ProtoBuf.IExtensible
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{
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private global::ProtoBuf.IExtension __pbn__extensionData;
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global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
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=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
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[global::ProtoBuf.ProtoMember(1)]
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public BattleEntity Caster { get; set; }
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[global::ProtoBuf.ProtoMember(2)]
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public uint Type { get; set; }
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[global::ProtoBuf.ProtoMember(3)]
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public uint SkillId { get; set; }
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[global::ProtoBuf.ProtoMember(4, Name = @"TargetList")]
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public global::System.Collections.Generic.List<BattleEntity> TargetLists { get; } = new global::System.Collections.Generic.List<BattleEntity>();
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}
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[global::ProtoBuf.ProtoContract()]
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public partial class BattleRound : global::ProtoBuf.IExtensible
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{
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private global::ProtoBuf.IExtension __pbn__extensionData;
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global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
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=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
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[global::ProtoBuf.ProtoMember(1, Name = @"BattleRound")]
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public uint BattleRoundValue { get; set; }
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[global::ProtoBuf.ProtoMember(2, Name = @"ActionList")]
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public global::System.Collections.Generic.List<BattleAction> ActionLists { get; } = new global::System.Collections.Generic.List<BattleAction>();
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}
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[global::ProtoBuf.ProtoContract()]
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public partial class BattleEnterAck : global::ProtoBuf.IExtensible
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{
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private global::ProtoBuf.IExtension __pbn__extensionData;
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global::ProtoBuf.IExtension global::ProtoBuf.IExtensible.GetExtensionObject(bool createIfMissing)
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=> global::ProtoBuf.Extensible.GetExtensionObject(ref __pbn__extensionData, createIfMissing);
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[global::ProtoBuf.ProtoMember(1)]
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public uint SceneId { get; set; }
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[global::ProtoBuf.ProtoMember(2)]
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public bool Result { get; set; }
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[global::ProtoBuf.ProtoMember(3)]
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public int Score { get; set; }
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[global::ProtoBuf.ProtoMember(4, IsPacked = true)]
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public int[] Heroes { get; set; }
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[global::ProtoBuf.ProtoMember(5, IsPacked = true)]
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public int[] Enemies { get; set; }
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[global::ProtoBuf.ProtoMember(6)]
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public uint BattleRounds { get; set; }
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[global::ProtoBuf.ProtoMember(7, Name = @"RoundList")]
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public global::System.Collections.Generic.List<BattleRound> RoundLists { get; } = new global::System.Collections.Generic.List<BattleRound>();
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[global::ProtoBuf.ProtoMember(8, Name = @"RewardList")]
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public global::System.Collections.Generic.List<Item> RewardLists { get; } = new global::System.Collections.Generic.List<Item>();
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}
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}
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#pragma warning restore CS0612, CS0618, CS1591, CS3021, CS8981, IDE0079, IDE1006, RCS1036, RCS1057, RCS1085, RCS1192
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#endregion
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